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Tuesday September 7th 2010

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GameTales: The Bilestoad

Michael Abrash, John Carmack and John Cash

We were in Quake development. It was at the beginning when things were going smoothly, not the last seven months that turned work into a very dark place (from December 1995 on). But, I digress.

Michael Abrash, the legendary programmer, was working at id and occupying the space where Tom Hall, followed by Sandy Petersen, resided – out in the open in the black id cube building in Mesquite, Texas. One day, Michael had a visitor by the name of Ken Demarest. Ken has been in the game industry for many years, starting in 1990 at Origin Systems, and who, eight years after this story, worked at my Ion Storm Austin office.

Ken Demarest

Ken and Michael were talking about old games. Little-known to many, Michael Abrash co-programmed the PC game, Snack Attack II, with his friend Dan Illowsky, who was already a well-known Apple II programmer due to Snack Attack’s popularity as a great Pac-Man clone.

Michael was talking about Snack Attack II, published in 1982, and Ken said, “Oh, we’re gonna start bringing up old games, eh?” Of course, anyone talking about old games has my interest, so I came out of my office and exclaimed surprise at learning that Michael had programmed Snack Attack II with the added surprise that I had no idea there was a sequel to the Apple II version!

Ken then mentioned the old Ultimas, and I replied that I had played all of them and beaten 1 through 5 (Ultima 8 had been released the year before, in 1994). I told Ken, “Look, pulling out Ultima as an old game to impress me doesn’t work because it’s too big and popular. Everyone knows about Ultima. Have you ever heard of The Tarturian? Now that’s a rare game!”

Ken hadn’t heard of The Tarturian, so I told him a little bit about it. I said I had a metric ton of Apple II games and knew them all very well. Then, the following exchange happened:

Ken: “You know, I’d be really impressed if you had The Bilestoad.”

Me: “I have it.”

Ken: “I mean the original retail version.”

Me: “I have the original 1982 gold label retail floppy.”

Ken: “Seriously? I’d be really impressed if you had it here.”

Me: “I do. In fact, I am going to blow you away. Right now, in my office, The Bilestoad is currently running on my Apple IIe.”

Ken: “Seriously? Holy shit, I gotta see this!”

Ken follows me into my office, and on my original computer desk from 1985, was my Apple IIe with The Bilestoad running in demo mode – silicon knights hacking away at each other with digital axes, replete with pixelated blood spilling on the green field.

Ken: “Now that is impressive.”

Food for thought: Why did I have my Apple IIe running that day, and why did I put in The Bilestoad and leave it running in demo mode? Ken is the one who brought the game up, not me.

My life is full of seemingly impossible coincidences.

History Lesson: The Bilestoad was Marc Goodman’s hack-em-up Apple II action game that became a classic because of its violence and bloodshed. The game was so controversial that Marc used a nom de plume, Mangrove Earthshoe, so he could continue publishing games under his name free of stigma due to The Bilestoad. Unfortunately, this was his last game.

It’s hard to detect, but Marc was attempting to play the song “Fur Elise” while simultaneously running a game. On the Apple II, this was one of the most difficult programming tasks, and very few programmers got it working right. The absolute master of this technique was Jim Nitchals, triumphantly displayed in his 1982 game Microwave.

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7 Responses to “GameTales: The Bilestoad”

  1. Liz-C says:

    I really wish I still had my Apple IIe. We donated it to the local church after we got our first “real” PC in 1995. Many people I have talked to don’t believe it even existed. I wish I had more money for games back when I had it though. Fantastic little dip into history though, Thanks John!

  2. Simon says:

    Haha, I love completely weird coincidences.

  3. Craig R. says:

    Wow! that brings back memories of trading floppies with my friends in middle school! The Bilestoad was one of my favorite Apple II games along with Amazon, Mask of the Sun, Load Runner, and Ironsides. Cool blast from the past man!

  4. m.s. says:

    Nice coincidence, but I’d rather learn something more about the dark time from December 1995 on.

  5. Chris Rhinehart says:

    Bilestoad!

    Other than the blood and the music, the feature I remember the most was the time-slicing competitive mode where the game took turns displaying you and then your opponent. You had to remember what you were doing / look at the minimap on the side of the screen.

    And then, panning over to display both combatants at the same time when you got close (and the tension ramping up when the music stopped).

    My brother and I played it a ton. Pretty damn awesome.

  6. DoomRater says:

    By any chance have you spoken to Marc Goodman about the fact you had a copy of his game? At some point an interview was done and at that time he hadn’t spoken to anyone who had an official copy of the game. I’m sure he’d be excited to know you actually acquired a copy!

  7. Squirrel says:

    Long after we’d played it to death and beyond, Bilestoad had a huge resurgence for us when the Apple IIGS came out, since the framerate nearly tripled. Death and dismemberment at like 10 frames per second, man! Now that’s real-time.

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