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	<title>Comments on: GameTales: The Bilestoad</title>
	<atom:link href="http://planetromero.com/2010/01/the-bilestoad/feed" rel="self" type="application/rss+xml" />
	<link>http://planetromero.com/2010/01/the-bilestoad</link>
	<description>my gaming past, present and future</description>
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		<title>By: John</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-13814</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 21 Sep 2011 22:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-13814</guid>
		<description>True story...

For the username I just used the escape key, and wrote down the level codes.  Turns out the highest level&#039;s code was PMO.  I remembered this as &quot;escape from PMO&quot;

That was when I was in my early teens, if then.  I had no idea how prescient &quot;escape from PMO&quot; would be as, years later, in order to just get &#039;er dun, I found myself having to invent ways to appease, get around, or ignore an insidious department of &quot;best practice&quot; people within Project Management Office of my employer!</description>
		<content:encoded><![CDATA[<p>True story&#8230;</p>
<p>For the username I just used the escape key, and wrote down the level codes.  Turns out the highest level&#8217;s code was PMO.  I remembered this as &#8220;escape from PMO&#8221;</p>
<p>That was when I was in my early teens, if then.  I had no idea how prescient &#8220;escape from PMO&#8221; would be as, years later, in order to just get &#8216;er dun, I found myself having to invent ways to appease, get around, or ignore an insidious department of &#8220;best practice&#8221; people within Project Management Office of my employer!</p>
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		<title>By: jason</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-6608</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 10 Feb 2011 03:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-6608</guid>
		<description>Bilestoad was, I think, the greatest action game for the Apple II.  There were SO many great games for that platform that it&#039;s actually very difficult to choose between them but I think that one was pretty much the best of the action games.  It had an incredibly evil feel to it somehow.

Very funny story, John, and I&#039;m not surprised somehow to see that you played and were influenced by one of my favorite games of all time.</description>
		<content:encoded><![CDATA[<p>Bilestoad was, I think, the greatest action game for the Apple II.  There were SO many great games for that platform that it&#8217;s actually very difficult to choose between them but I think that one was pretty much the best of the action games.  It had an incredibly evil feel to it somehow.</p>
<p>Very funny story, John, and I&#8217;m not surprised somehow to see that you played and were influenced by one of my favorite games of all time.</p>
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		<title>By: Mike Kupietz</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-4697</link>
		<dc:creator>Mike Kupietz</dc:creator>
		<pubDate>Fri, 19 Nov 2010 09:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-4697</guid>
		<description>You can now play The Bilestoad in your web browser in a java Apple II emulator at http://www.virtualapple.org/J_bilestoaddisk.html . You can thank me later.</description>
		<content:encoded><![CDATA[<p>You can now play The Bilestoad in your web browser in a java Apple II emulator at <a href="http://www.virtualapple.org/J_bilestoaddisk.html" rel="nofollow">http://www.virtualapple.org/J_bilestoaddisk.html</a> . You can thank me later.</p>
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		<title>By: Lane Roathe</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-4534</link>
		<dc:creator>Lane Roathe</dc:creator>
		<pubDate>Thu, 11 Nov 2010 05:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-4534</guid>
		<description>Marc also wrote the first game I ever personally purchased (the rest had either been gifts or payment for work done), Space Warrior. I still have the original disk, but there wasn&#039;t a box as it came in a zip lock baggie - Broderbund was a much different company at that time!

I also tried to find Marc a publisher for his Mac OS version of The Bilestoad in the mid nineties, unfortunately without any luck ... it was great, but the market had become pretty jaded to the tech level used by the game (in large part due to Quake, of course).

PS: Space Warrior had some really great copy protection in it, including loading the boot code into the video memory space, and in the final stage of protection a note that read something like &quot;If you&#039;ve gotten this far, congratulations!&quot;. Not sure if Marc would consider it so, but the actual code was very object oriented, between this and Apple&#039;s file utility program I learned and had started writing object oriented code before I even know the term (mid-80s)...in 6502 assembler.

-lane</description>
		<content:encoded><![CDATA[<p>Marc also wrote the first game I ever personally purchased (the rest had either been gifts or payment for work done), Space Warrior. I still have the original disk, but there wasn&#8217;t a box as it came in a zip lock baggie &#8211; Broderbund was a much different company at that time!</p>
<p>I also tried to find Marc a publisher for his Mac OS version of The Bilestoad in the mid nineties, unfortunately without any luck &#8230; it was great, but the market had become pretty jaded to the tech level used by the game (in large part due to Quake, of course).</p>
<p>PS: Space Warrior had some really great copy protection in it, including loading the boot code into the video memory space, and in the final stage of protection a note that read something like &#8220;If you&#8217;ve gotten this far, congratulations!&#8221;. Not sure if Marc would consider it so, but the actual code was very object oriented, between this and Apple&#8217;s file utility program I learned and had started writing object oriented code before I even know the term (mid-80s)&#8230;in 6502 assembler.</p>
<p>-lane</p>
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		<title>By: Squirrel</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-1096</link>
		<dc:creator>Squirrel</dc:creator>
		<pubDate>Mon, 05 Apr 2010 22:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-1096</guid>
		<description>Long after we&#039;d played it to death and beyond, Bilestoad had a huge resurgence for us when the Apple IIGS came out, since the framerate nearly tripled.  Death and dismemberment at like 10 frames per second, man!  Now that&#039;s real-time.</description>
		<content:encoded><![CDATA[<p>Long after we&#8217;d played it to death and beyond, Bilestoad had a huge resurgence for us when the Apple IIGS came out, since the framerate nearly tripled.  Death and dismemberment at like 10 frames per second, man!  Now that&#8217;s real-time.</p>
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		<title>By: DoomRater</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-815</link>
		<dc:creator>DoomRater</dc:creator>
		<pubDate>Fri, 12 Feb 2010 00:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-815</guid>
		<description>By any chance have you spoken to Marc Goodman about the fact you had a copy of his game?  At some point an interview was done and at that time he hadn&#039;t spoken to anyone who had an official copy of the game.  I&#039;m sure he&#039;d be excited to know you actually acquired a copy!</description>
		<content:encoded><![CDATA[<p>By any chance have you spoken to Marc Goodman about the fact you had a copy of his game?  At some point an interview was done and at that time he hadn&#8217;t spoken to anyone who had an official copy of the game.  I&#8217;m sure he&#8217;d be excited to know you actually acquired a copy!</p>
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		<title>By: Chris Rhinehart</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-667</link>
		<dc:creator>Chris Rhinehart</dc:creator>
		<pubDate>Wed, 20 Jan 2010 07:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-667</guid>
		<description>Bilestoad!  

Other than the blood and the music, the feature I remember the most was the time-slicing competitive mode where the game took turns displaying you and then your opponent.  You had to remember what you were doing / look at the minimap on the side of the screen.

And then, panning over to display both combatants at the same time when you got close (and the tension ramping up when the music stopped).

My brother and I played it a ton.  Pretty damn awesome.</description>
		<content:encoded><![CDATA[<p>Bilestoad!  </p>
<p>Other than the blood and the music, the feature I remember the most was the time-slicing competitive mode where the game took turns displaying you and then your opponent.  You had to remember what you were doing / look at the minimap on the side of the screen.</p>
<p>And then, panning over to display both combatants at the same time when you got close (and the tension ramping up when the music stopped).</p>
<p>My brother and I played it a ton.  Pretty damn awesome.</p>
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	<item>
		<title>By: m.s.</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-665</link>
		<dc:creator>m.s.</dc:creator>
		<pubDate>Tue, 19 Jan 2010 22:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-665</guid>
		<description>Nice coincidence, but I&#039;d rather learn something more about the dark time from December 1995 on.</description>
		<content:encoded><![CDATA[<p>Nice coincidence, but I&#8217;d rather learn something more about the dark time from December 1995 on.</p>
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		<title>By: Craig R.</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-663</link>
		<dc:creator>Craig R.</dc:creator>
		<pubDate>Mon, 18 Jan 2010 17:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-663</guid>
		<description>Wow! that brings back memories of trading floppies with my friends in middle school!  The Bilestoad was one of my favorite Apple II games along with Amazon, Mask of the Sun, Load Runner, and Ironsides.  Cool blast from the past man!</description>
		<content:encoded><![CDATA[<p>Wow! that brings back memories of trading floppies with my friends in middle school!  The Bilestoad was one of my favorite Apple II games along with Amazon, Mask of the Sun, Load Runner, and Ironsides.  Cool blast from the past man!</p>
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		<title>By: Simon</title>
		<link>http://planetromero.com/2010/01/the-bilestoad/comment-page-1#comment-661</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 18 Jan 2010 10:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://planetromero.com/?p=1909#comment-661</guid>
		<description>Haha, I love completely weird coincidences.</description>
		<content:encoded><![CDATA[<p>Haha, I love completely weird coincidences.</p>
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