There’s a new magazine in town for game developers, and its name is Gamesauce. The first issue had an interview with Trip Hawkins. I was fortunate enough to be interviewed for the second issue by Brenda Brathwaite and answered some of the more interesting questions I’ve been asked thus far.
There are some other great articles inside, such as Ensemble Studios’ development transition from Age of Empires 1 to 2 (Age of Kings), a short interview with my friend Randy Pitchford, and an article with ideas about how to you can spend your time if your game has been canceled.
The people who put this magazine together are a great bunch. They have many, many years of experience in the industry and want the magazine to be only the highest quality. I worked with Jessica Tams and Jake Simpson, and they are both very kind and generous to include me here. Gamesauce is only for professional game developers and those in the game industry.
You can read the entire magazine right now.

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Very good interview!
I didn’t knew about this magazine, it looks interesting. I hope they won’t stop after 2-3 issues though.
That’s a lolcat face on the cover! ^_^
Nice interview, John. Some inspiring comments about modern day “one guy/small team” development. I’ve always found that the magic tends to happen in small, tight knit teams.
Hope things are going well at Gazillion, I miss you guys.
Splash Damage, anyone?
I don’t think there was a more similar team to id Software in the early days than Splash Damage was a few years ago when they developed the DOOM 3 Multiplayer maps, Wolfenstein: Enemy Territory and Enemy Territory: QUAKE Wars.
loved the article, a good read. design really is law — not just in games but everything.
Design is law as long as its a flexible law
Wow!! The magazine title reminds me about the Daikatana anouncing poster (“John Romero Wants to Make you His Bitch”
with the exception of the “suck it down” at the end.