‘Design’ Archives
Tidiness Theory
There is a theory that posits when most people are confronted with a mess, the natural instinct is to clean it up. This propensity toward cleanliness, or "solving" the mess, is what I believe is one of the two most powerful fundamental elements of game design. In Pac-Man, the mess is the maze full of dots. You need to clean them up to achieve [...]
Quake Birthday Surprise!
Well, what more is there to say about Quake? I love 'im like a son. And I have some great memories of his birth, of his growing up, out in the world. All the LAN parties, all the levels, all the demos and speed-running contests and challenges... it's been a great 5 years for good ole Quake. So good, in fact, that he got two brothers: Quake II [...]


