my gaming past, present and future
Thursday July 24th 2014

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Ravenwood Fair Post-Mortem

Ravenwood Fair Post-Mortem

What would it feel like to actually make Disneyland in a magical, fairytale forest? That's what I wanted to find out with Ravenwood Fair. I wanted to make a social game last year, so my girlfriend Brenda told her employers (Lolapps, Inc., a social game developer in San Francisco, California) that I was interested. I started consulting in [...]

Tidiness Theory

Tidiness Theory

There is a theory that posits when most people are confronted with a mess, the natural instinct is to clean it up. This propensity toward cleanliness, or "solving" the mess, is what I believe is one of the two most powerful fundamental elements of game design. In Pac-Man, the mess is the maze full of dots. You need to clean them up to achieve [...]

Quake Birthday Surprise!

Quake Birthday Surprise!

Well, what more is there to say about Quake? I love 'im like a son. And I have some great memories of his birth, of his growing up, out in the world. All the LAN parties, all the levels, all the demos and speed-running contests and challenges... it's been a great 5 years for good ole Quake. So good, in fact, that he got two brothers: Quake II [...]