‘Development’ Archives
Gamesauce #2!
There's a new magazine in town for game developers, and its name is Gamesauce. The first issue had an interview with Trip Hawkins. I was fortunate enough to be interviewed for the second issue by Brenda Brathwaite and answered some of the more interesting questions I've been asked thus far. There are some other great articles inside, such as [...]
Quake sketches
I was going through some old pictures, and figured I might as well just start uploading my old stuff. Why wait? So, in the Quake section I've put up some sketches of maps, artifacts, etc. that I drew for the game. I have several pages of notes that describe a game different from the Quake that you know. I'll put these up when I start the Quake [...]
Happy Birthday, id Software
It's id Software's 19th birthday today. It makes me wonder: how many people working at id right now actually know that? Next year will be two decades of Keen, Wolfenstein, Doom, and Quake. How many game companies still standing can boast 20 years? Not many. And most companies that live past 20 years are so far removed from their origins that [...]
Doom History 1994
Back in january 1994, one month after DOOM was released, Game Developer magazine ran an article, one which i've never seen before. Well, they republished the article today on gamasutra.com and it was great reading over it and going back in time. Something i thought would be most exciting is this screenshot here (scanned from the magazine page; i [...]
ActionScript 3 Class Definition and Importing Sickness
Sorry, but this post is about some programming garbage. Okay, so i decided to write a little ActionScript 3 code since it's all object-oriented and somehow "real" compared to the previous joke versions. I was trying to create a small class that did some simple stuff and get it working in the Flash environment. After reading several examples [...]
Back in the USA
Raluca finally made it back to the USA from her long 5 month stay in Romania, thank you Homeland Security. Government immigration paperwork is such a nightmare. Anyway, she's back and settling in again after almost half a year away. We decided to start leveling some Draenai toons on Dragonmaw (WoW, of course!) and we're in the mid-teens [...]
OGDC Interview
I was up in Seattle last week for the OGDC conference where I was on a panel discussing development of MMOs and the panel was fielding all kinds of questions. After the panel I was interviewed by Evan, whom I've known for years. Right now, in the news section on Gamasutra is a blurb about the interview (with link). And it's so great to see my [...]


