my gaming past, present and future
Wednesday August 27th 2014

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Old-School RPG

Old-School RPG

It's been a long time coming, but the decision has been made - Brenda Brathwaite (my fiancé) and Tom Hall (my good buddy) are teaming together to make an Old-School RPG that harkens back to the 80's and 90s great RPGs we all played and loved. They plan on making the game at our company, Loot Drop, Inc. located in San Bruno, CA. Check it out [...]

Ravenwood Fair Post-Mortem

Ravenwood Fair Post-Mortem

What would it feel like to actually make Disneyland in a magical, fairytale forest? That's what I wanted to find out with Ravenwood Fair. I wanted to make a social game last year, so my girlfriend Brenda told her employers (Lolapps, Inc., a social game developer in San Francisco, California) that I was interested. I started consulting in [...]

id Software: 20 Years Old Today!

id Software: 20 Years Old Today!

When John Carmack, Adrian Carmack and I officially started our first day at the lakehouse on Cross Lake in Shreveport, Louisiana, we had absolutely no idea that our company would last twenty years. After three months, Tom Hall officially joined us in May 1991. He wanted his transition from Softdisk to go smoothly, so he stayed to train his [...]

Duke Nukem Forever Returns

Duke Nukem Forever Returns

I've been asked several times by people on Twitter what I think about Duke Nukem Forever having an actual due date; that the game might actually come out. Well, I think it's awesome for several reasons. First, because I've been a huge Duke fan since Duke Nukem 3D. I absolutely loved that game. My memories of playing DN3D are as awesome as my [...]

Gamesauce #2!

Gamesauce #2!

There's a new magazine in town for game developers, and its name is Gamesauce. The first issue had an interview with Trip Hawkins. I was fortunate enough to be interviewed for the second issue by Brenda Brathwaite and answered some of the more interesting questions I've been asked thus far. There are some other great articles inside, such as [...]

Quake sketches

Quake sketches

I was going through some old pictures, and figured I might as well just start uploading my old stuff. Why wait? So, in the Quake section I've put up some sketches of maps, artifacts, etc. that I drew for the game. I have several pages of notes that describe a game different from the Quake that you know. I'll put these up when I start the Quake [...]

Happy Birthday, id Software

Happy Birthday, id Software

It's id Software's 19th birthday today. It makes me wonder: how many people working at id right now actually know that? Next year will be two decades of Keen, Wolfenstein, Doom, and Quake. How many game companies still standing can boast 20 years? Not many. And most companies that live past 20 years are so far removed from their origins that [...]

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