my gaming past, present and future
Thursday October 2nd 2014

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Latest Update & DOOM Post-Mortem

Latest Update & DOOM Post-Mortem

Wow, it's been a long time since I wrote anything here... thank you very much, Facebook. Most of my updates happen over there, but not really anything important or game history-related. I use Twitter as well, but don't do much. I'm just very busy running my game company, Loot Drop, and forgetting to update my site. At GDC 2011, Tom Hall and I [...]

Ravenwood Fair Post-Mortem

Ravenwood Fair Post-Mortem

What would it feel like to actually make Disneyland in a magical, fairytale forest? That's what I wanted to find out with Ravenwood Fair. I wanted to make a social game last year, so my girlfriend Brenda told her employers (Lolapps, Inc., a social game developer in San Francisco, California) that I was interested. I started consulting in [...]

id Software: 20 Years Old Today!

id Software: 20 Years Old Today!

When John Carmack, Adrian Carmack and I officially started our first day at the lakehouse on Cross Lake in Shreveport, Louisiana, we had absolutely no idea that our company would last twenty years. After three months, Tom Hall officially joined us in May 1991. He wanted his transition from Softdisk to go smoothly, so he stayed to train his [...]

Duke Nukem Forever Returns

Duke Nukem Forever Returns

I've been asked several times by people on Twitter what I think about Duke Nukem Forever having an actual due date; that the game might actually come out. Well, I think it's awesome for several reasons. First, because I've been a huge Duke fan since Duke Nukem 3D. I absolutely loved that game. My memories of playing DN3D are as awesome as my [...]

GameTales: HomeCourt

GameTales: HomeCourt

I recently tweeted about the fact that there was actually a sequel, mostly finished, for Origin Systems' game, 2400 A.D. titled 2500 A.D. MobyGames and Wikipedia were updated with the information which prompted someone on my TwitterFeed to ask about an unreleased Origin game titled HomeCourt. Luckily, I'm one of the few people to know about [...]

Retro Gamer #75

Retro Gamer #75

This month, Retro Gamer in the UK published issue 75 (over 6 years) and did something they've never done before: they had a guest editor. And, you guessed it, that was me. It also has my name on the cover, so that kinda gives it away. The cover of the magazine is Wolfenstein 3D (much like another issue several months before that was all about [...]

QTest was Ground Zero

QTest was Ground Zero

Today is the 14th anniversary of QTest, our release to the public of the Quake executable along with three deathmatch maps, to test our network code over the internet. Quake was our first internet-playable game, and we knew it would be great to let players try out the net code before the game's release so we had some lead time to fix all the [...]

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