my gaming past, present and future
Sunday February 5th 2012

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Quake Birthday Surprise!

Quake Birthday Surprise!

Well, what more is there to say about Quake? I love 'im like a son. And I have some great memories of his birth, of his growing up, out in the world. All the LAN parties, all the levels, all the demos and speed-running contests and challenges... it's been a great 5 years for good ole Quake. So good, in fact, that he got two brothers: Quake II [...]

A Healing Wolf

A Healing Wolf

I just wanted to add something that some of you might find interesting from the era immediately following our release of Wolfenstein 3D. Back then, the primary method of communication was a BBS, be it Prodigy, AOL, Compuserve, or any of the thousands of other BBS's (our favorite was Software Creations, hosted by Dan Linton). We received a lot of [...]

Happy Birthday Wolf 3D!

Happy Birthday Wolf 3D!

Wolfenstein 3D is nine years old today, but the Wolfenstein series turned 20 this year. Muse Software released the first Castle Wolfenstein on the Apple II way back in 1981 and introduced gamers to the element of FEAR while playing a game on a computer. Silas Warner, the programmer of the original Castle Wolfenstein, was pleased when we showed [...]

The First Quarter

The First Quarter

Been pretty busy lately as you can tell by my non-updates. I'm pretty excited by the recent release of Steven Kent's awesome video game history book, The First Quarter. You can get it on Amazon by clicking on the little pic -- you really owe it to yourself to read this amazing recounting of the old days by the insiders themselves. I wrote the [...]

Four Years On…

Four years ago today, I left id Software and eventually formed what would be known as Ion Storm with my longtime friend Tom Hall. Ironically enough, approximately 10 years ago, John Carmack and I began working on our bi-monthly game disk, PCRcade (soon to be renamed Gamer's Edge), while working at Softdisk. (Each of us was working on our own [...]

Working On Old Games

I realize that many of you are itching to check out the development info on your favorite games, but right now I'm mainly working on documenting my earliest games and moving forward from there since my recollections come easier when I work with related titles. It's easier to recall my frame of mind back in 1982 when I'm only dealing with games [...]

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