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	<title>planet romero &#187; Games</title>
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	<description>my gaming past, present and future</description>
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		<title>Ravenwood Fair Post-Mortem</title>
		<link>http://planetromero.com/2011/03/ravenwood-fair-post-mortem</link>
		<comments>http://planetromero.com/2011/03/ravenwood-fair-post-mortem#comments</comments>
		<pubDate>Mon, 21 Mar 2011 13:05:10 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game History]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Aaron Walz]]></category>
		<category><![CDATA[Apollon]]></category>
		<category><![CDATA[AppData]]></category>
		<category><![CDATA[Avalon]]></category>
		<category><![CDATA[Beware the Forest's Mushrooms]]></category>
		<category><![CDATA[Brenda Brathwaite]]></category>
		<category><![CDATA[Bumble]]></category>
		<category><![CDATA[Christine MacTernan]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[Churro Wagon]]></category>
		<category><![CDATA[Commander Keen]]></category>
		<category><![CDATA[Critter Island]]></category>
		<category><![CDATA[Crittle Bear]]></category>
		<category><![CDATA[Dark Castle]]></category>
		<category><![CDATA[Dean Takahashi]]></category>
		<category><![CDATA[Dirty Donkey Pub]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[DisneyWorld]]></category>
		<category><![CDATA[Domovoi]]></category>
		<category><![CDATA[Donovan]]></category>
		<category><![CDATA[Dopefish]]></category>
		<category><![CDATA[Duke Nukem 3D]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Feathertop]]></category>
		<category><![CDATA[Fettucine Bros.]]></category>
		<category><![CDATA[Frontier Jack]]></category>
		<category><![CDATA[FrontierVille]]></category>
		<category><![CDATA[Game Audio Alliance]]></category>
		<category><![CDATA[Grock]]></category>
		<category><![CDATA[Huginn]]></category>
		<category><![CDATA[Ing-Frey]]></category>
		<category><![CDATA[It's the Great Pumpkin Charlie Brown]]></category>
		<category><![CDATA[Lillia]]></category>
		<category><![CDATA[Lolapps]]></category>
		<category><![CDATA[LOOM]]></category>
		<category><![CDATA[Loot Drop]]></category>
		<category><![CDATA[Maezza]]></category>
		<category><![CDATA[Michael Romero]]></category>
		<category><![CDATA[Monkeystone Games]]></category>
		<category><![CDATA[Muninn]]></category>
		<category><![CDATA[Muscle Mania]]></category>
		<category><![CDATA[Mystic Wagon]]></category>
		<category><![CDATA[Nuremberg]]></category>
		<category><![CDATA[Protectors]]></category>
		<category><![CDATA[Ravenstone Mine]]></category>
		<category><![CDATA[Ravenwood Castle]]></category>
		<category><![CDATA[Ravenwood Fair]]></category>
		<category><![CDATA[Ron Gilbert]]></category>
		<category><![CDATA[Rudolph the Red-Nosed Reindeer]]></category>
		<category><![CDATA[Sarlacc Pegball]]></category>
		<category><![CDATA[Sincere Pumpkin]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[Socorro]]></category>
		<category><![CDATA[Soundrangers]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Super Mario RPG]]></category>
		<category><![CDATA[Super Sweet Corn Stand]]></category>
		<category><![CDATA[The Secret of Monkey Island]]></category>
		<category><![CDATA[Thunderbox]]></category>
		<category><![CDATA[Tim Schafer]]></category>
		<category><![CDATA[Toader]]></category>
		<category><![CDATA[Ultima 4]]></category>
		<category><![CDATA[Ursoc]]></category>
		<category><![CDATA[VentureBeat]]></category>
		<category><![CDATA[Vitalin]]></category>
		<category><![CDATA[Wolfenstein 3D]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Yoko Shimomura]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=2321</guid>
		<description><![CDATA[What would it feel like to actually make Disneyland in a magical, fairytale forest? That&#8217;s what I wanted to find out with Ravenwood Fair. I wanted to make a social game last year, so my girlfriend Brenda told her employers (Lolapps, Inc., a social game developer in San Francisco, California) that I was interested. I <a href="http://planetromero.com/2011/03/ravenwood-fair-post-mortem#more-2321'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/ravenwood-title.png"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/ravenwood-title-300x227.png" alt="" title="Ravenwood Fair title screen" width="300" height="227" class="alignright size-medium wp-image-2328" /></a><em><strong>What would it feel like to actually make Disneyland in a magical, fairytale forest? That&#8217;s what I wanted to find out with Ravenwood Fair.</strong> </em></p>
<p>I wanted to make a social game last year, so my girlfriend Brenda told her employers (Lolapps, Inc., a social game developer in San Francisco, California) that I was interested. I started consulting in August 2010, designed the game in a few days, and got the team working on what I decided to call <a href="http://facebook.com/ravenwoodfair"><em>Ravenwood Fair</em></a>. At the beginning, I did art direction toward a painterly style until the lead artist, Christine MacTernan, totally got the look and took over from there. I created and coded all the sound effects, and worked with a great composer named <a href="http://www.mobygames.com/developer/sheet/view/developerId,141624/" target="_blank">Aaron Walz</a> from <a href="http://gameaudioalliance.com" target="_blank">Game Audio Alliance</a> on the game&#8217;s looping soundtrack. He did an excellent job, as the song can be played infinitely without annoyance &#8211; the true test of a great composition.</p>
<p>The team was very small: four programmers, two concept artists, two animators, a UI artist, a producer, Brenda and me. That&#8217;s only 12 people. In addition, the game launched on October 19, which means it took 2.5 months to go from concept to ship. This causes many a social game publisher to gasp, but there&#8217;s a good reason for it: the team worked very hard, and they had already been working on several game concepts for 7 months before I showed up, so they were already &#8220;at speed&#8221; and no ramp-up time was needed.</p>
<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2010-10-05-at-4.35.15-PM-2.png"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2010-10-05-at-4.35.15-PM-2-300x187.png" alt="" title="Ravenwood development" width="300" height="187" class="alignright size-medium wp-image-2370" /></a>When I arrived at Lolapps, the owners told me I could create whatever, as long as the game would make money and launch by September 30. That was less than 2 months by the time I started working on it. I knew I had to hurry up and come up with a concept, so I quickly identified the best game on Facebook at the time, <em>FrontierVille</em>, and played it for three days so I could understand its design patterns and monetization model (I had been following the social game space since 2009). Then, I got the scoop on the engine we were using and found out it was really fast and could draw a ton of graphics on the screen quickly. I learned from the lead coder how much code had been written for the previous game prototypes, so I needed to use as much as possible to keep moving forward and not go backward much.</p>
<p>The idea for the game appeared very quickly. The setting was going to be a fairytale/storybook/magical place that floated in the air and was occupied by a slightly scary forest. Since the biggest games on Facebook were business sims, I needed to have the player build their own little business, and I wanted it to be like nothing else on Facebook. I thought a Fair would be a really nice obvious positive goal for the player to build, and there wasn&#8217;t a carnival/circus/fair sim on Facebook&#8230;&#8230;yet. My thought was this: when you&#8217;re building a place for visitors to come and occupy, why wouldn&#8217;t you want them to be doing something really fun while they&#8217;re there? What&#8217;s more fun than <em>Disneyland</em>? I imagined what it must be like at a high-level point-of-view to actually RUN <em>DisneyWorld</em> in Orlando, Florida &#8211; to have to carve out a bunch of wilderness packed with alligators and other denizens, and then have to build a fun place in the middle of that &#8211; and KEEP it happy and fun, all the while the alligators and beasts want their place back. I figured that would be a fun game to play &#8211; as I cut back a scary forest, I build a Fair, visitors come and use all the things I&#8217;m building, and I get to interact with them in a light fashion. That was the basis of my design, so we had our first meeting, and the producer and leads wrote down the long list of things that we needed to start working on immediately.</p>
<p>After August, we were still working on the foundations of the game systems and entire art overhaul, when Brenda joined the team from <em>Critter Island </em>(it had been shut down by Facebook). Brenda immediately started working on the quests, the map layout, and the tutorial parts of the game. She had to basically try to get all the final parts of the game together while I was still working on the foundational stuff, and we had to make sure that they would meet in the middle and the game would be complete by September 30.</p>
<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2010-10-02-at-6.03.28-PM.png"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2010-10-02-at-6.03.28-PM-271x300.png" alt="" title="Dopefish Stand" width="271" height="300" class="alignleft size-medium wp-image-2372" /></a>Near the end of September, to make the launch date, the game had been re-scoped and re-prioritized so much that it wasn&#8217;t going to be anything I&#8217;d want to play if we shipped it in that state. Facebook games are well-known to ship incomplete and get fixed post-launch. I&#8217;m not from that world &#8211; I&#8217;m from the world of &#8220;You only launch once&#8221; and the first impression is extremely important. There were game systems missing that absolutely needed to be included in the game for the design to harmonize, and it got very tense at the end of September with the execs pressing for launch and me holding the game back to make it great. Every day in October was a &#8220;Can it ship?&#8221; day. It took 19 more 12pm-to-4am days to get the game in a state that I&#8217;d launch. In fact, I held back on doing interviews about the game until I knew it was going to be something I&#8217;d put my name on. Finally, around October 15, the game was quality enough for me to do the <a href="http://venturebeat.com/2010/10/19/creator-of-the-fierce-doom-and-quake-games-tries-his-hand-at-a-cute-facebook-game/" target="_blank">Dean Takahashi interview in VentureBeat</a>.</p>
<p>The game launched, but the team kept working. We had lots of holes to fill, and obscure bugs to fix. The launch on Facebook went as good as a launch could possibly go: millions of people played the game and hundreds of thousands still join every week. Brenda and I ended our consulting with Lolapps on February 25, 2011 so we could concentrate full-time on our new startup, <a href="http://lootdrop.com" target="_blank">Loot Drop, Inc.</a></p>
<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2011-03-21-at-6.01.08-AM.png"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2011-03-21-at-6.01.08-AM-270x300.png" alt="" title="AppData Top 15 Apps" width="270" height="300" class="alignright size-medium wp-image-2374" /></a>Just recently at the beginning of March, Ravenwood Fair made the #15 slot on the <a href="http://appdata.com" target="_blank">AppData</a> Top 15 Applications list &#8211; this list is of ALL applications on Facebook, not just games (over 125,000 apps are on Facebook). <em>Ravenwood Fair</em> is the #1 non-Zynga game, and that&#8217;s quite an accomplishment. <strong>Currently, over 25 million people play Ravenwood Fair every month on all social platforms</strong> (over 11 million on Facebook alone), and over 1 million play every day on Facebook only. I never thought I&#8217;d see the day that I would make a game that <strong><em>doubled</em></strong> <a href="http://worldofwarcraft.com" target="_blank">World of Warcraft</a>, player count-wise. I&#8217;d like to thank Brenda and Lolapps for giving me the opportunity, and the <em>Ravenwood Fair</em> launch team that worked so hard on the game.</p>
<p><strong>Ravenwood Fair Trivia Time!</strong></p>
<li>Except John and Brenda, the team that developed and launched <em>Ravenwood Fair</em> had never made a game before.</li>
<p></p>
<li>The loading screen graphic has <a href="http://frontierville.wikia.com/wiki/Frontier_Jack" target="_blank">Frontier Jack&#8217;s</a> skeleton buried underground &#8211; it&#8217;s a reference to FrontierVille, and a statement that we were out to bury him. Most everyone at Zynga saw the reference and loved it, and it continues the tradition of game developers referencing each other&#8217;s work in a fun spirit. Duke Nukem 3D had a TON of hilarious references in it.</li>
<p></p>
<li>The names of my and Brenda&#8217;s kids are in the game: Maezza, Avalon, Donovan, Mike, and Lillia. I also included my amazing grandmother, Socorro, nicknamed Suki.</li>
<p></p>
<li>Huginn is the mentor of Ravenwood. He has a brother named Muninn. They both come from <a href="http://en.wikipedia.org/wiki/Huginn_and_Muninn" target="_blank">Norse mythology</a> and are Odin&#8217;s ravens who fly around the world and bring him news of everything that&#8217;s happening.</li>
<p></p>
<li>The outhouse is called a <a href="http://www.urbandictionary.com/define.php?term=thunderbox" target="_blank">Thunderbox</a> because that&#8217;s the name Australian&#8217;s have for it.</li>
<p></p>
<li>The Dirty Donkey Pub is named after the <a href="http://www.yelp.com/biz/dirty-donkey-tavern-oakhurst" target="_blank">Dirty Donkey Tavern in Oakhurst, California</a>. Brenda and I visited the final location of the legendary <a href="http://en.wikipedia.org/wiki/Sierra_Entertainment" target="_blank">Sierra Online game company</a> and when we entered the legendary location into Foursquare the Dirty Donkey was nearby.</li>
<p></p>
<li>Ravenwood is not the first cute game by me. That honor would probably go to <a href="http://www.mobygames.com/developer/sheet/view/developerId,817/" target="_blank">almost any of my 1980&#8242;s Apple II games</a>. More recently, my games at Monkeystone Games.</li>
<p></p>
<li>The Churro Wagons are there because I&#8217;m part-Mexican and Disneyland has churro carts, too.</li>
<p></p>
<li>The Super Sweet Corn stand is there because Brenda and I *love* to eat it.</li>
<p></p>
<li>The Dopefish Stand is there because&#8230;&#8230;..well, it&#8217;s the <a href="http://dopefish.com" target="_blank">Dopefish!</a></li>
<p></p>
<li>The Fettucine Bros. Cannon is there because it was in <a href="http://www.aspyr.com/product/info/121" target="_blank"><em>The Secret of Monkey Island</em></a>, and Ron Gilbert and Tim Schafer are awesome.</li>
<p></p>
<li>The Mystic Wagon is there because of <a href="http://en.wikipedia.org/wiki/Ultima_IV:_Quest_of_the_Avatar" target="_blank"><em>Ultima 4</em></a>, one of the best games ever made.</li>
<p></p>
<li>Ravenwood Castle was supposed to be called <a href="http://en.wikipedia.org/wiki/Dark_Castle" target="_blank"><em>Dark Castle</em></a>, after the classic Mac game, but the artists changed the look into a tree-thing, so I had to name it Ravenwood Castle.</li>
<p></p>
<li>Muscle Mania is in the game because it was in <a href="http://en.wikipedia.org/wiki/Chrono_trigger" target="_blank"><em>Chrono Trigger&#8217;s</em></a> Millennial Fair. Chrono Trigger is one of my favorite games of all-time.<br />
</p>
<li>Sarlacc Pegball is there because&#8230;&#8230;.uh&#8230;.<a href="http://en.wikipedia.org/wiki/Star_Wars_Episode_VI:_Return_of_the_Jedi" target="_blank"><em>STAR WARS</em></a>.</li>
<p></p>
<li>The Toader game is an homage to <a href="http://en.wikipedia.org/wiki/Frogger" target="_blank"><em>Frogger</em></a>.</li>
<p></p>
<li>The decoration named Ursoc the Amazing comes from <a href="http://www.wowwiki.com/Quest:Ursoc,_the_Bear_God_(Alliance)" target="_blank">World of Warcraft&#8217;s Ursoc</a> boss.</li>
<p></p>
<li>The decoration named Apollon the Mighty comes from <a href="http://www.oldtimestrongman.com/blog/labels/Apollon.html" target="_blank">the legendary strongman</a>.</li>
<p></p>
<li>When the game first launched, many of the decorations were from the previous incarnation of the game&#8217;s design.</li>
<p></p>
<li>The decoration named Gaea is a reference to a <a href="http://blogs.citypages.com/blotter/2010/07/vagina_on_beave.php" target="_blank">controversial beaver statue</a> &#8211; I thought it would be a hilarious hidden reference.</li>
<p></p>
<li>The Ing-Frey totem is a reference to more <a href="http://forteanzoology.blogspot.com/2009/04/guest-blogger-jan-edwards-totem-animals.html" target="_blank">Norse mythology</a>.</li>
<p></p>
<li>The protector named Feathertop comes from <a href="http://en.wikipedia.org/wiki/Feathertop" target="_blank">a classic short story by Nathaniel Hawthorne</a>.</li>
<p></p>
<li>The Sincere Pumpkin protector is a reference to <a href="http://en.wikipedia.org/wiki/Great_Pumpkin" target="_blank"><em>It&#8217;s The Great Pumpkin, Charlie Brown</em></a> &#8211; wherein The Great Pumpkin visits only the most sincere pumpkin patch on Halloween Eve. My original plan was to have the game check to see if the player had 19 pumpkins close to each other, and if so, make a great pumpkin ghost randomly appear. The 19 was a reference to our ship date, since it was in October.</li>
<p></p>
<li>The magical substance called <a href="http://www.shikadi.net/keenwiki/Vitalin" target="_blank">Vitalin</a> originally appeared in <a href="http://en.wikipedia.org/wiki/Commander_Keen" target="_blank">Commander Keen 5: The Armageddon Machine</a>.</li>
<p></p>
<li>The Sleeping Potion is a reference to <a href="http://en.wikipedia.org/wiki/Sleeping_beauty" target="_blank">Sleeping Beauty</a>, but no need to stab your finger on a spinning wheel &#8211; just drink the potion.</li>
<p></p>
<li>The first quest is titled <a href="http://support.lolapps.com/entries/471012-dethorning-faq" target="_blank">Secret of the Forest</a>. It&#8217;s the name of one of my <a href="http://www.youtube.com/watch?v=ZPjRTvMAptg" target="_blank">favorite Chrono Trigger songs</a>.</li>
<p></p>
<li>The buildings hidden in the forest for the player to uncover are a reference back to the game <a href="http://en.wikipedia.org/wiki/Civilization_(video_game)" target="_blank">Civilization</a>.</li>
<p></p>
<li>Originally, I spelled the game&#8217;s name <em>Ravenwood Faire</em>. This resulted in a big discussion over the name that entailed A/B advertisement testing, and numerous wasteful discussions. Eventually, they decided to keep the name but drop the &#8216;e&#8217; on Faire. The big hulabaloo was that people would think the game is about Renaissance Fairs. Which, evidently, is bad? The game takes place in a medieval time. It&#8217;s a Fair. So, to compensate, I named the market <strong><em>Ye Olde Shoppe</em></strong> with an &#8216;e&#8217; after each word. Then, I designed the expansion pack and called it <strong><em>Ravenrock Mine &#8211; that&#8217;s Mine with an &#8216;e&#8217; on the end!</em></strong> Later on, we found out that Ravenrock Mine is a part of the Elder Scrolls world, so I renamed it to <a href="http://venturebeat.com/2011/02/22/lolapps-launches-a-novel-expansion-for-ravenwood-fair-facebook-game/" target="_blank">Ravenstone Mine</a>. Still, with the &#8216;e&#8217; on the end. As of right now, it&#8217;s still not launched &#8211; and that&#8217;s <em>another</em> story.</li>
<p></p>
<li>The protectors in the game were originally called Super Decorations. I wanted to have decorations that were way cooler than fences, trees, rocks, etc. Decorations that danced with the visitors in your Fair. So, we created a bunch of them and they don&#8217;t look anything like Vitalin Cannons, but that&#8217;s what they turned into. You see, while in development, Brenda told me that she didn&#8217;t feel good leaving the game because her visitors would be scared by the forest and the monsters she left there. She wanted something that would make her feel that it was okay to leave the game. So, I came up with the idea to make the Super Decorations shoot balls of Vitalin magic at the monsters and scary forest. That made her feel better. Then I renamed the Super Decorations to Vita-Decos for a couple days, then changed the name to something that made sense: Protectors. They&#8217;re alive because they tap into the Vitalin that&#8217;s in the very rocks of Ravenwood. At the edge of the map, you can see some Vitalin in the rocks.</li>
<p></p>
<li>The Crittle Bear got its name like this: before settling on mushrooms as the food you get as a drop in the game, I wanted to come up with a food that the animal visitors in your Fair would eat. The word was a merger of Critter and Vittles: Crittle. The food in the game was going to look like little brown triangles (probably like dog food) and was going to be named Crittle until I looked up the word on the net. It turns out that Crittle is urban slang for Crystal Meth! So, I decided to go with mushrooms for food (they live on trees anyway), and since the Bear looks like he&#8217;s messed up, I named him the Crittle Bear since he&#8217;s probably been doing too much crittle and now he attacks visitors.</li>
<p></p>
<li><a href="http://en.wikipedia.org/wiki/Domovoi" target="_blank">The Domovoi is from Russian folklore</a>. Domovoi typically live inside the house as a friendly spirit, but since the previous occupants of Ravenwood have up and left, they also left their Domovoi, who is mad and attacks you, the newcomer. Supposedly, the Domovoi is still protecting the previous master&#8217;s house.</li>
<p></p>
<li><a href="http://en.wikipedia.org/wiki/Grock" target="_blank">Grock was a famous clown in the early 1900&#8242;s</a>, so I named the clown monster after him. Many of my references are to refresh the memory of those who&#8217;ve gone before us.</li>
<p></p>
<li>When you build the Gingerbread House, a new visitor appears named Hansel. This was done against my wishes. Originally, I had named the gingerbread man visitor Nuremberg. Why? Well, not because of the Nazi trials, of course, but <a href="http://www.lebkuchen.nuernberg.de/englische_version/vielfalt.html" target="_blank"><strong>because Nuremberg has been famous for centuries for its gingerbread!</strong></a> At the last minute before rolling the gingerbread house content out, one of the owners of Lolapps had the name changed to prevent players from possibly being offended. Were you all offended by <em>Wolfenstein 3D</em>?</li>
<p></p>
<li>Bumble the snow monster is named after the character in the Rankin/Bass Christmas special, <a href="http://en.wikipedia.org/wiki/Rudolph_the_Red-Nosed_Reindeer_(TV_special)#Additional_characters" target="_blank">Rudolph the Red-Nosed Reindeer</a>.</li>
<p></p>
<li>One night, some coders came up with the idea of having Huginn wear a monocle, so the UI artist added it to him. I thought that having Huginn look like he&#8217;s a young raven, but wearing a monocle, would be cute. Like he&#8217;s trying to act smart just by wearing the monocle.</li>
<p></p>
<li>The crow that flies up and out of the forest and past &#8220;the camera&#8221; was influenced mainly by the scene in <em>The Secret of Monkey Island</em> where you actually reach the island in chapter 3 and see a bird fly past the camera and down to the island &#8211; the reverse of what I do in <em>Ravenwood</em>, but still very cool-looking. It&#8217;s actually similar to the scene in the game <em>LOOM</em> where the Cleric&#8217;s head is ripped off by Chaos and flies into the camera. Making the crow look as good as it does required a lot of animator revision and direction. It had to be redone a few times before it looked the way I wanted it to.</li>
<p></p>
<li>The development of the Ravenwood Theme song took quite a while. I contacted Soundrangers to see if they could create original compositions to spec. We had just gotten them to modify the title song that I had picked out for Critter Island (it was in the music section on Soundrangers&#8217; site) and I wanted to see what they could do with an original piece. Soon, they came to Lolapps and I had a meeting with them where I explained to Aaron Walz exactly what kind of song I wanted. When I&#8217;m choosing music for my games, I&#8217;ll usually give reference music or a specific reference song to the composer and tell them what I&#8217;m looking for and why the reference song is important. With Ravenwood, the reference song is called <em><a href="http://www.youtube.com/watch?v=wj8zw8rrUhM" target="_blank">Beware the Forest&#8217;s Mushrooms</a></em> and was composed by the amazing <a href="http://en.wikipedia.org/wiki/Yoko_Shimomura" target="_blank">Yoko Shimomura</a> for Nintendo&#8217;s game, <a href="http://en.wikipedia.org/wiki/Super_mario_rpg" target="_blank"><em>Super Mario RPG</em> </a>(1996). She was born the day <em>Ravenwood Fair</em> launched and during my birth year (9 days before I was born!) The song is a little fast for something that is going to play a million times, but the way the song is very positive with just a hint of scary (as a reference to the scary forest) made it perfect for Ravenwood. I wanted Aaron to compose a song JUST LIKE IT. After almost a month of work on the song, it sounded nothing like Yoko&#8217;s song, but had its own unique identity and I love it.</li>
<p></p>
<li>Originally, I had a song playing during the game&#8217;s loading screen. It sounded just like a medieval Fair and was really great. Unfortunately, it took too much bandwidth for most folks playing the game, so instead I created the Ravenwood Signature sound to play as soon as the loading screen came up.</li>
<p></p>
<li>The Giant Snowman named Daglow is named after <a href="http://en.wikipedia.org/wiki/Don_Daglow" target="_blank">Don Daglow</a>, a legend in the game industry.</li>
<p></p>
<li>Putting credits in social games is not done currently. It&#8217;s very sad to see so many coders, artists and designers not getting credit for their work, something they could see on MobyGames. At Lolapps, Brenda and I fought hard for credits in Ravenwood. Just type the word &#8216;credits&#8217; anytime you&#8217;re playing the game. At Loot Drop, however, credits will always be viewable.</li>
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		<title>Dark Forces on Mac OS X</title>
		<link>http://planetromero.com/2010/04/dark-forces-on-mac-os-x</link>
		<comments>http://planetromero.com/2010/04/dark-forces-on-mac-os-x#comments</comments>
		<pubDate>Mon, 19 Apr 2010 01:59:02 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Dark Forces]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[Mac OS X]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=2182</guid>
		<description><![CDATA[Three years ago I wrote a post about getting Dark Forces (DOS, 1995, LucasArts) running under Windows Vista. Well, I got it working under Mac OS X (I use Snow Leopard) easily. Here are my updated directions for Mac OS X: (1) Copy entire contents of the Dark Forces CD to a directory (ex. ~/Games/Dark). <a href="http://planetromero.com/2010/04/dark-forces-on-mac-os-x#more-2182'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B000056PJE?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B000056PJE" target="_blank"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/Dark_Forces_box_cover-760874.jpg" alt="" title="Dark Forces box" width="314" height="400" class="alignright size-full wp-image-1199" /></a>Three years ago I <a href="http://planetromero.com/2007/03/dark-forces-running-on-windows-vista" target="_blank">wrote a post about getting <em>Dark Forces</em></a> (DOS, 1995, LucasArts) running under Windows Vista. Well, I got it working under Mac OS X (I use Snow Leopard) easily.</p>
<p>Here are my updated directions for Mac OS X:</p>
<p>(1) Copy entire contents of the <em>Dark Forces</em> CD to a directory (ex. ~/Games/Dark). Keep the directory name to 8 letters or less.<br />
(2) <a href="http://www.dosbox.com/download.php?main=1" target="_blank">Download the latest Mac OS X version of DOSBox</a> and install it.<br />
(3) mount c ~/Games/Dark (or wherever you put the game on your hard drive)<br />
(4) c:<br />
(5) subst p: c:<br />
(6) p:<br />
(7) cd dark<br />
(8) type either imuse or dark to run the sound config utility or the game</p>
<p>To go in/out of full-screen mode, press Option-Return. That&#8217;s it &#8211; it works great!</p>
<p>UPDATE: I forgot to mention, for Mac users there is an awesome program named Boxer that will wrap your DOS games up in a simple app file and you just double-click to launch. It&#8217;s really amazing. <a href="http://boxer.washboardabs.net/" target="_blank">Check it out here</a>.</p>
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		<title>Stormwind Redux</title>
		<link>http://planetromero.com/2009/12/stormwind-redux</link>
		<comments>http://planetromero.com/2009/12/stormwind-redux#comments</comments>
		<pubDate>Fri, 01 Jan 2010 02:09:42 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Game History]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Stormwind]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1552</guid>
		<description><![CDATA[As a follow-up to my previous post about Stormwind&#8217;s texture misalignment, well, even after Patch 3.3&#8242;s release it is STILL misaligned where everyone entering Stormwind can see it. But, if you&#8217;re flying in or out of Stormwind, you can see the carefully aligned texturing on the top of the wooden beams that was completely neglected <a href="http://planetromero.com/2009/12/stormwind-redux#more-1552'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/ScreenShot_123109_042302.jpeg"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/ScreenShot_123109_042302.jpeg" alt="" title="stormwind aligned properly" width="1920" height="1200" class="alignright size-full wp-image-1551" /></a>As a follow-up to my <a href="http://planetromero.com/?p=1501">previous post</a> about Stormwind&#8217;s texture misalignment, well, even after Patch 3.3&#8242;s release it is STILL misaligned where everyone entering Stormwind can see it.</p>
<p>But, if you&#8217;re flying in or out of Stormwind, you can see the carefully aligned texturing on the top of the wooden beams that was completely neglected on the bottom side.</p>
<p>Please. Just fix it.</p>
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		<title>The Importance of Game Music</title>
		<link>http://planetromero.com/2009/12/the-importance-of-game-music</link>
		<comments>http://planetromero.com/2009/12/the-importance-of-game-music#comments</comments>
		<pubDate>Sat, 26 Dec 2009 10:55:06 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[OCRemix]]></category>
		<category><![CDATA[Quinn Fox]]></category>
		<category><![CDATA[Secret of Mana]]></category>
		<category><![CDATA[Seiken Densetsu]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1530</guid>
		<description><![CDATA[ICO: Castle in the Mist I listen to game music. A lot. This is a recent trend circa 1995 with Chrono Trigger on the Super Nintendo. Well, it&#8217;s even earlier if you count the one time I finished Karateka in 1985 and let the music at the end of the game (scored by Jordan&#8217;s Dad, <a href="http://planetromero.com/2009/12/the-importance-of-game-music#more-1530'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<div style="float:right"><a href="http://www.amazon.com/gp/product/B00004YUWA?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00004YUWA" target="_blank"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/ico-351.jpg" alt="" title="ico screen" width="471" height="319" class="alignright size-full wp-image-1539" /></a><br /><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/04-ICO_-Melody-in-the-Mist-Castle-in-the-Mist.mp3" class="wpaudio">ICO: Castle in the Mist</a></div>
<p>I listen to game music. A lot. This is a recent trend circa 1995 with Chrono Trigger on the Super Nintendo. Well, it&#8217;s even earlier if you count the one time I finished Karateka in 1985 and let the music at the end of the game (scored by Jordan&#8217;s Dad, Francis) loop for hours as I recorded it on a tape player. But CD quality audio-wise, Chrono Trigger was the first game that demanded more attention. It was <a href="http://twitter.com/YasunoriMitsuda" target="_blank">Yasunori Mitsuda&#8217;s</a> first game composing job and it was pure magic. I still listen to that soundtrack today, interspersed with the thousands of other game songs I&#8217;ve collected.</p>
<p>When you play a game you are experiencing a combination of story/design, interaction and audio. The audio is a very important part of the gaming experience and I always listen to the music and sound effects because it was carefully designed into the game and frames the entire piece. After the game is over and you listen to the music outside the game, if you bother to get the soundtrack, you will remember what was happening during the game as you listen to the songs.</p>
<p>This is what I like about game music: it lets me remember playing the game without me having to actually pull out my SNES and find the cartridge and spend time replaying it. Listening to the full soundtrack lets you remember the whole game, not just one part of it. With a library of thousands of songs, I&#8217;m reliving many of the games I&#8217;ve played.</p>
<div style="float:right"><a href="http://www.amazon.com/gp/product/B002YR6MJK?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002YR6MJK" target="_blank"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/SD32.jpg" alt="" title="Secret of Mana 3 title" width="436" height="791" class="alignright size-full wp-image-1606" /></a>
<div style="float:center"><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/04-Whiz-Kid.mp3" class="wpaudio">Seiken Densetsu 3: Whiz Kid</a></div>
</div>
<p>I also have a lot of music from games I&#8217;ve never played and after listening to them for so long, I feel as if I know the games without having played them. For example, I&#8217;ve played Secret of Mana (Seiken Densetsu 2) and listen to all its music and remember the parts I played and it&#8217;s great. I also have the soundtrack to Seiken Densetsu 3, never released in the USA, and the music is similar in a way, but very different. And through the music I get a very good sense of the kind of game that it is.</p>
<p>Remixes take game music to a whole new level. The Zelda, Super Mario, Final Fantasy and Chrono Trigger series have some of the most remixed songs. The styles these songs are remixed in vary from 70&#8242;s disco to jazz to orchestral to just plain crazy and creative. Best of all, you can get most game remixes for free from OCREMIX.ORG. Remixers have gotten so good at remaking these songs that they also create their own originals and recently have been scoring the soundtracks to new games such as Super Street Fighter 2 Turbo HD. The industry is waking up to a whole new world of talent &#8211; game music remixers. Back in 2005 when I started working on my MMO, I wanted to have remixers as composers for my game. Quinn Fox has already delivered some great stuff.<br /><a href='http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/Illinois-Afterglow.mp3' class="wpaudio">Illinois Afterglow &#8211; Quinn Fox</a></p>
<p>It&#8217;s true, game music doesn&#8217;t sound like anything you would hear on the radio or MTV and most people don&#8217;t recognize it when they hear it. They think it&#8217;s electronic music usually. But it&#8217;s not &#8211; it&#8217;s a special musical form that not only sounds great, but helps you to remember.</p>
<p>I like remembering.</p>
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		<slash:comments>13</slash:comments>
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		<title>Left4Dead &#8211; OMFG</title>
		<link>http://planetromero.com/2008/11/left4dead-omfg</link>
		<comments>http://planetromero.com/2008/11/left4dead-omfg#comments</comments>
		<pubDate>Mon, 10 Nov 2008 00:59:11 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Daikatana]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Farcry 2]]></category>
		<category><![CDATA[Left4Dead]]></category>
		<category><![CDATA[Painkiller]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[Resident Evil 4]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1510</guid>
		<description><![CDATA[Ok, so i downloaded the Left 4 Dead Demo off Steam and played it&#8230;and all i can say is WOW. Amazing. Everyone, go pre-order this game as it&#8217;s a sure contender for Game of the Year. Published and developed by Valve (well, really, developed by their newly-acquired studio Turtle Rock Studios in LA) and using <a href="http://planetromero.com/2008/11/left4dead-omfg#more-1510'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B001EHD9GA?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B001EHD9GA" target="_blank"><img class="alignright size-full wp-image-1511" title="left4dead" src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/img_3442_left4dead-736976.jpg" alt="" width="800" height="600" /></a>Ok, so i downloaded the <em>Left 4 Dead</em> Demo off Steam and played it&#8230;and all i can say is WOW. Amazing. Everyone, go pre-order this game as it&#8217;s a sure contender for Game of the Year.</p>
<p>Published and developed by Valve (well, really, developed by their newly-acquired studio Turtle Rock Studios in LA) and using the very beautiful and speedy Source engine, <em>Left 4 Dead</em> does very right what i was attempting with <em>Daikatana</em> &#8211; going through a story with sidekicks. There have been some great decisions made with the way the <em>L4D</em> sidekicks are handled (some learned from MMORPGs like having character names above the sidekicks and being able to run through them) and the very limited options for interacting with them because they basically do all the things you&#8217;d want them to do without telling them. In <em>Daikatana</em>, commanding the sidekicks could become a hassle, especially when they didn&#8217;t do what you told them! LOL.</p>
<p>Aside from <em>Painkiller</em> being a decent attempt at <em>DOOM</em>-for-the-21st-century, <em>L4D</em> does the best job i&#8217;ve ever seen at being able to recreate the <em>DOOM</em> atmosphere and insane action of hordes of enemies coming to destroy you. The pacing of the gameplay is perfect with lots of slow and fast sections, a lot of that determined by how observant you are to your surroundings. The AI Director system in L4D is also a major help for replaying the game over and over. I&#8217;ve already blasted through the entire demo twice in a couple hours and loved seeing the gameplay change the 2nd time through.</p>
<p>And for me the most awesome feature is the CO-OP gameplay that i&#8217;ve been waiting for since <em>Duke 3D</em> and <em>Quake</em> in 1996. FINALLY! The sidekick AI is already excellent but playing CO-OP online is going to really make this game stand out. In the demo you can check it out &#8211; it&#8217;s really cool.</p>
<p>I also wanted to close with a quick note about <em>Portal</em> &#8211; if you haven&#8217;t played this short game, you absolutely need to. It&#8217;s a breath of fresh air in the FPS genre and tells a great story without actually telling it. The final level and credits are just &#8230;..wow. You have to play this game. Even when you&#8217;re finished, there&#8217;s more to do with Advanced Maps and Challenge Maps. Made me feel the same way after finishing <em>Resident Evil 4</em> and unlocking a bunch of new content that felt like the dev team really put a lot of love into their game.</p>
<p>Oh, and <em>Far Cry 2</em> and <em>Fallout 3</em> are tons of fun as well. Ok so now you know all the games i&#8217;ve been playing LOL.</p>
<p>NOVEMBER 13th!!!!!!! <img src="http://planetromero.com/rome.ro/wordpress/wp-content/plugins/yahoo-messenger-emoticons/emoticons/big_grin.gif" style="border:none;background:none;vertical-align:-25%;" alt="big grin" /></p>
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		<title>Stormwind: Misaligned For Years</title>
		<link>http://planetromero.com/2008/08/stormwind-misaligned-for-years</link>
		<comments>http://planetromero.com/2008/08/stormwind-misaligned-for-years#comments</comments>
		<pubDate>Wed, 27 Aug 2008 14:21:30 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Stormwind]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1501</guid>
		<description><![CDATA[World of Warcraft is coming up on its 4th anniversary in November and one of the biggest texture alignment issues I&#8217;ve experienced in any game has still gone unfixed. This is the entrance to Stormwind. These wooden beams appear in other areas of the game -properly aligned. How can a texture misalignment of this magnitude <a href="http://planetromero.com/2008/08/stormwind-misaligned-for-years#more-1501'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/ScreenShot_082508_103114-778039.jpeg" target="_blank"><img class="alignright size-full wp-image-1502" title="stormwind misaligned textures" src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/ScreenShot_082508_103114-778039.jpeg" alt="" width="1600" height="1000" /></a>World of Warcraft is coming up on its 4th anniversary in November and one of the biggest texture alignment issues I&#8217;ve experienced in any game has still gone unfixed.</p>
<p>This is the entrance to Stormwind. These wooden beams appear in other areas of the game -properly aligned. How can a texture misalignment of this magnitude go unaddressed for so long? The lighting bug in the entrance of the Booty Bay Inn was fixed months ago (finally) but this huge mistake is still around.</p>
<p>WHY?</p>
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		<title>Ghost Recon</title>
		<link>http://planetromero.com/2008/08/ghost-recon</link>
		<comments>http://planetromero.com/2008/08/ghost-recon#comments</comments>
		<pubDate>Sat, 09 Aug 2008 14:16:24 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Desert Siege]]></category>
		<category><![CDATA[Ghost Recon]]></category>
		<category><![CDATA[Island Thunder]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1493</guid>
		<description><![CDATA[As you may well know, the country of Georgia and Russia are totally going at it right now. The body count is rising and it&#8217;s a political mess. I&#8217;m not writing this post to talk politics. No, I&#8217;m going to talk about one of my favorite games of All-Time &#8211; Ghost Recon. The original PC <a href="http://planetromero.com/2008/08/ghost-recon#more-1493'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B00007LVCH?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00007LVCH" target="_blank"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/grpic-799584.jpg" alt="" title="ghost recon box" width="311" height="320" class="alignright size-full wp-image-1495" /></a>As you may well know, the country of Georgia and Russia are totally going at it right now. The body count is rising and it&#8217;s a political mess. I&#8217;m not writing this post to talk politics. No, I&#8217;m going to talk about one of my favorite games of All-Time &#8211; Ghost Recon.</p>
<p>The original PC version of Ghost Recon was released in November 2001. The entire campaign took place in Russia with some locations being in Tblisi and Ossetia &#8211; the sites of today&#8217;s turmoil. That&#8217;s what sparked my interest in jumping back into the game again. And I&#8217;m so glad I did &#8211; it&#8217;s truly one of the greatest games made. I can play it for hours and hours; it never gets boring. In fact, it&#8217;s massively suspenseful.</p>
<p>Ghost Recon was the very first (and one of the very few) games where enemies in camouflage are 100% effective. You can be lying in prone position on the ground as a sniper in your ghillie suit, scoping out the area, and not spot the enemy crawling slowly toward you in full camo &#8211; it&#8217;s that amazing.</p>
<p>It has every multiplayer option you could hope for&#8230;.and I always hope for Co-Op. It has excellent support for Co-Op as well as a bunch of other modes. My favorite way to play is to just jump into a Quick Mission on Castle MP06 (daytime), make Team A be only myself as a sniper with an SP25 + Grenades and Team B be a Demolitions expert with an MM1 and a Tank Killer rocketlauncher. I like trying to take the entire place out by myself. If I get killed then I&#8217;m auto-switched to the Demo member and I just go nuts bombing the whole place until I&#8217;m taken down (it&#8217;s inevitable). I start with a Team B member because I like hearing the confirmation of every kill.</p>
<p>After saving Moscow from the Russian rebels, the game ends. But that&#8217;s not all. Red Storm released two additional add-ons: Desert Siege (2002) and Island Thunder (2002). DS took place in Africa and IT took place in Cuba. Both are just spectacular experiences. The storylines are serious and the environments and missions are sublime. In all games, the enemy AI is what totally shines &#8211; they are TOUGH. You&#8217;ll know what I mean if you try to play a map by yourself with no backup. Crazy suspense and totally FUN.</p>
<p>You can buy all of this in one big Ghost Recon Gold box for about $20. It&#8217;s so worth it. The graphics look dated by today&#8217;s standards but it&#8217;s the gameplay that will live forever. It&#8217;s DirectX so it works great on everything. I play it on Vista with no issues. Performance is top-of-the-line as the game is 7 years old. Go pick it up &#8211; you&#8217;ll love it.</p>
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		<title>Duke Nukem Forever Screenshot!</title>
		<link>http://planetromero.com/2007/12/duke-nukem-forever-screenshot</link>
		<comments>http://planetromero.com/2007/12/duke-nukem-forever-screenshot#comments</comments>
		<pubDate>Wed, 19 Dec 2007 02:08:32 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Terminator]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1452</guid>
		<description><![CDATA[We all knew the day would come &#8211; the eventual release of Duke Nukem Forever. Well, the release date has not been set but to placate those anticipating a Christmas launch (ain&#8217;t happening) the team at 3DRealms has finally released a DNF screenshot of The Duke hisself! And tomorrow at noon, Texas time, they will <a href="http://planetromero.com/2007/12/duke-nukem-forever-screenshot#more-1452'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/DNF_Teaser_Shot1-708184.jpg" target="_blank"><img class="alignright size-full wp-image-1440" title="duke nukem forever screen" src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/DNF_Teaser_Shot1-708184.jpg" alt="" width="1600" height="1000" /></a>We all knew the day would come &#8211; the eventual release of Duke Nukem Forever. Well, the release date has not been set but to placate those anticipating a Christmas launch (ain&#8217;t happening) the team at 3DRealms has finally released a DNF screenshot of The Duke hisself!</p>
<p>And tomorrow at noon, Texas time, they will be releasing the first teaser trailer for the game!!!</p>
<p>I, for one, cannot wait for the Duke to rise again. It&#8217;s been a looooong time but it&#8217;s better to be late and super great than punctual and barely functional.</p>
<p>UPDATE: The <a href="http://www.primotechnology.com/video/1207/DNF_Teaser_720p_HD.mov" target="_blank">teaser is out</a> and I love it! (right-click, save as) The Duke is back and I&#8217;m going to like it no matter what.</p>
<p>My own observations and thoughts from the teaser:</p>
<p>(1) Love the Terminator hammering going on while the scenes fly by. Ominously badass.</p>
<p>(2) The redone Duke theme song sounds a little overworked for me. Heavier power chords like the original would sound harder if run through a Pantera-style GSP (Dimebag&#8217;s sound ruled).</p>
<p>(3) Totally love the American flag at the end &#8211; Duke is All-American FTW!</p>
<p>(4) I love the quote at the end, &#8220;I&#8217;m looking for some alien toilet to park my bricks, who&#8217;s first?&#8221; The reason is because it portends more sophisticated one-liners than you&#8217;d expect. I loved D3D&#8217;s lines immensely but seeing a slight evolution in style was very nice.</p>
<p>(5) The tech is great, the graphics (textures, anims, etc.) are great. If the gameplay holds true to the original in that there&#8217;s intense FPS fighting and tons of interactivity with the environment then I&#8217;m predicting huge success. One huge reason Half-Life 2 did so well was that they stuck with their incredible formula from HL1 and it continues to work.</p>
<p>My thought is that the very interactive nature of D3D&#8217;s environment was one of the defining elements of Duke&#8217;s IP and that continuing to include that kind of interactivity with the environment will further cement Duke&#8217;s IP and heighten the probability of DNF&#8217;s success. That and the over-the-top Duke attitude and humor make for one of the most engaging character-driven FPS&#8217;s to come along in&#8230;..oh, about 12 years (come February 2008).</p>
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<enclosure url="http://www.primotechnology.com/video/1207/DNF_Teaser_720p_HD.mov" length="79396954" type="video/quicktime" />
		</item>
		<item>
		<title>Yay! Another Passionate WoW Addict!</title>
		<link>http://planetromero.com/2007/12/yay-another-passionate-wow-addict</link>
		<comments>http://planetromero.com/2007/12/yay-another-passionate-wow-addict#comments</comments>
		<pubDate>Tue, 11 Dec 2007 01:59:20 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Alliance]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1442</guid>
		<description><![CDATA[This is hilarious &#8211; I love seeing someone else as passionate about WoW as I am. Except that I&#8217;m Alliance, Corpsegrinder, and the Horde SUUUUUUCCCCCKKKKKSSSSSS!!!!!!!]]></description>
			<content:encoded><![CDATA[<p>This is hilarious &#8211; I love seeing someone else as passionate about WoW as I am. Except that I&#8217;m Alliance, Corpsegrinder, and the Horde SUUUUUUCCCCCKKKKKSSSSSS!!!!!!!</p>
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		<title>Guitar Joke</title>
		<link>http://planetromero.com/2007/05/guitar-joke</link>
		<comments>http://planetromero.com/2007/05/guitar-joke#comments</comments>
		<pubDate>Wed, 23 May 2007 08:51:32 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Accept]]></category>
		<category><![CDATA[Alice Cooper]]></category>
		<category><![CDATA[Black Label Society]]></category>
		<category><![CDATA[Black Sabbath]]></category>
		<category><![CDATA[Bulletboys]]></category>
		<category><![CDATA[Cinderella]]></category>
		<category><![CDATA[Crimson Glory]]></category>
		<category><![CDATA[David Lee Roth]]></category>
		<category><![CDATA[Def Leppard]]></category>
		<category><![CDATA[Dio]]></category>
		<category><![CDATA[Dokken]]></category>
		<category><![CDATA[Firehouse]]></category>
		<category><![CDATA[Great White]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Heavy Metal]]></category>
		<category><![CDATA[Iron Maiden]]></category>
		<category><![CDATA[Joe Satriani]]></category>
		<category><![CDATA[Judas Priest]]></category>
		<category><![CDATA[Kingdom Come]]></category>
		<category><![CDATA[Lynch Mob]]></category>
		<category><![CDATA[Motley Crue]]></category>
		<category><![CDATA[Ozzy]]></category>
		<category><![CDATA[Queensryche]]></category>
		<category><![CDATA[Racer X]]></category>
		<category><![CDATA[Ratt]]></category>
		<category><![CDATA[Red Octane]]></category>
		<category><![CDATA[Savatage]]></category>
		<category><![CDATA[Saxon]]></category>
		<category><![CDATA[Scorpions]]></category>
		<category><![CDATA[Slaughter]]></category>
		<category><![CDATA[Steelheart]]></category>
		<category><![CDATA[Steve Vai]]></category>
		<category><![CDATA[TNT]]></category>
		<category><![CDATA[Van Halen]]></category>
		<category><![CDATA[W.A.S.P.]]></category>
		<category><![CDATA[White Lion]]></category>
		<category><![CDATA[Whitesnake]]></category>
		<category><![CDATA[Winger]]></category>
		<category><![CDATA[Yngwie Malmsteen]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1398</guid>
		<description><![CDATA[I love the Guitar Hero games. It&#8217;s the game I think I had been waiting for my entire life. I grew up in the Metal 80&#8242;s and fully immersed myself so much so that when I recently heard about the latest installment in the Guitar Hero franchise being all about 80&#8242;s guitar, well, to me <a href="http://planetromero.com/2007/05/guitar-joke#more-1398'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B000OPPR2C?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B000OPPR2C" target="_blank"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/250px-939144_86743_front-718554.jpg" alt="guitar hero" title="guitar hero" width="250" height="354" class="alignright size-full wp-image-1399" /></a>I love the Guitar Hero games. It&#8217;s the game I think I had been waiting for my entire life. I grew up in the Metal 80&#8242;s and fully immersed myself so much so that when I recently heard about the latest installment in the Guitar Hero franchise being all about 80&#8242;s guitar, well, to me it seemed extremely obvious: HEAVY METAL!</p>
<p>Imagine my disappointment (and many of you out there as well) when I read the initial tracklist and found jokes such as Flock of Seagulls, Police, Bow Wow Wow, Asia, Billy Squier, etc. I was actually really pissed. Here was a golden opportunity to showcase what I really believe should have been on the original Guitar Hero game in the first place. What happened? They played a big joke on me.</p>
<p>First of all, the press release mentioned &#8220;from the classic era&#8221;. Uh, guys, that was in the 70&#8242;s. All of which I very much respect given that I&#8217;m a huge Sabbath, Priest, Santana, Scorpions, Rainbow, etc. fan myself. Second, they list 7 initially confirmed songs that are supposed to allow me to &#8220;experience the ultimate rock star fantasy&#8221;. Sorry guys, but pretending to be the guitarist of The Police (whoever the hell he was) or Faster Pussycat (and who is he? Barely anyone knows. Or cares.) just isn&#8217;t anywhere in the solar system of guitarists I&#8217;d like to be. Red Octane already gave me some of those guys in the original Guitar Hero with Stevie Ray Vaughn, Jimi Hendrix, Dimebag Darrell, Tom Scholz and Jake E. Lee. Hell, even Dimebag contributed to a video game in his own special way (see if any of you can track that one down). But with Activision involved it&#8217;s like someone brought a strap up against the nuts of the franchise.</p>
<p>Also, many of the songs listed thus far just are not what I&#8217;d call songs that I want to play on a guitar that make me feel cool. I will say that &#8220;Holy Diver&#8221; and &#8220;Round And Round&#8221; *are* songs I&#8217;m very happy with on that list. But that&#8217;s only 2 out of the 14 known so far (wikipedia has a more extensive list than the press release). There&#8217;s supposed to be 30 ass-kicking songs. So half of them produce only 2 that I like. I was expecting this &#8220;Rocks the 80&#8242;s&#8221; to be badass metal, mostly melodic and not thrashy because that&#8217;s just not fun to play. Okay, Nuno Bettencourt is in there, which adds a little cred.</p>
<p>If I was putting together an 80&#8242;s Metal version of Guitar Hero here&#8217;s what I&#8217;d put together. I thought about these a lot, they&#8217;re not the typical songs you&#8217;d expect (for example, no damn Paranoid, War Pigs, Iron Man from Black Sabbath) and they&#8217;re really kickass and definitely songs that I wish I could play on a stage in front of millions. Okay, not all of these songs are 80&#8242;s Metal but most of them are. The ones that aren&#8217;t are just awesome and should have been on Guitar Hero 1:</p>
<p>EASY:</p>
<p>Accept &#8211; Up To The Limit (great riff)<br />
Black Sabbath &#8211; Nightwing<br />
Crimson Glory &#8211; Heart of Steel<br />
David Lee Roth &#8211; Big Trouble (Steve Vai!)<br />
Deep Purple &#8211; Perfect Strangers<br />
Def Leppard &#8211; Foolin<br />
Dio &#8211; When A Woman Cries<br />
Dokken &#8211; Unchain The Night<br />
Firehouse &#8211; All She Wrote<br />
Great White &#8211; Shot In The Dark<br />
Helix &#8211; Heavy Metal Love<br />
Judas Priest &#8211; A Touch Of Evil<br />
Judas Priest &#8211; Turning Circles (70&#8242;s classic)<br />
Kingdom Come &#8211; Who Do You Love?<br />
Kingdom Come &#8211; Perfect O<br />
Kingdom Come &#8211; Living Out Of Touch (great riff)<br />
Kiss &#8211; Love Gun (70&#8242;s classic)<br />
Motley Crue &#8211; Looks That Kill<br />
Ozzy Osbourne &#8211; Hellraiser<br />
Queensryche &#8211; The Lady Wore Black<br />
Rainbow &#8211; Stone Cold (70&#8242;s classic)<br />
Scorpions &#8211; Hold Me Tight<br />
Scorpions &#8211; In Trance<br />
Slaughter &#8211; Up All Night<br />
Van Halen &#8211; Ain&#8217;t Talkin&#8217; &#8216;Bout Love (70&#8242;s classic)<br />
W.A.S.P. &#8211; Restless Gypsy<br />
Winger &#8211; Spell I&#8217;m Under</p>
<p>MEDIUM:</p>
<p>Accept &#8211; Teach Us To Survive<br />
Alice Cooper &#8211; Step On You<br />
Black Label Society &#8211; S.D.M.F.<br />
Black Sabbath &#8211; Headless Cross<br />
Bulletboys &#8211; Hard As A Rock<br />
Cinderella &#8211; Long Cold Winter<br />
Crimson Glory &#8211; Dragon Lady<br />
Def Leppard &#8211; Photograph<br />
Dio &#8211; Dream Evil<br />
Dokken &#8211; Seven Thunders<br />
Firehouse &#8211; Reach For The Sky<br />
Great White &#8211; House Of Broken Love<br />
Great White &#8211; Lady Red Light<br />
Great White &#8211; Step On You<br />
Iron Maiden &#8211; Flight Of Icarus<br />
Judas Priest &#8211; Nightcrawler<br />
Loudness &#8211; Crazy Nights<br />
Motley Crue &#8211; Knock Em Dead Kid<br />
Ozzy Osbourne &#8211; Flying High Again<br />
Psychotic Waltz &#8211; Into The Everflow<br />
REO Speedwagon &#8211; Roll With The Changes (70&#8242;s classic)<br />
Savatage &#8211; Sirens<br />
Saxon &#8211; Beyond The Grave<br />
Saxon &#8211; Lionheart<br />
Scorpions &#8211; You Give Me All I Need<br />
Scorpions &#8211; Don&#8217;t Believe Her<br />
Scorpions &#8211; Rock You Like A Hurricane<br />
Steelheart &#8211; Can&#8217;t Stop Me Lovin&#8217; You<br />
Steelheart &#8211; Everybody Loves Eileen<br />
TNT &#8211; Everyone&#8217;s A Star<br />
Vinnie Vincent &#8211; Ashes To Ashes<br />
W.A.S.P. &#8211; Charisma<br />
Warrant &#8211; Uncle Tom&#8217;s Cabin<br />
Whitesnake &#8211; Fool For Your Lovin&#8217;<br />
Winger &#8211; Hangin&#8217; On<br />
Winger &#8211; Hungry<br />
Yngwie Malmsteen &#8211; Queen In Love</p>
<p>HARD:</p>
<p>Black Label Society &#8211; Funeral Bell<br />
Black Sabbath &#8211; Digital Bitch<br />
Bulletboys &#8211; Hell Yeah!<br />
Crimson Glory &#8211; In Dark Places<br />
Dokken &#8211; Kiss Of Death<br />
Dokken &#8211; Sleepless Night<br />
Dokken &#8211; Mr. Scary<br />
Dokken &#8211; Sunless Days<br />
Dokken &#8211; Don&#8217;t Close Your Eyes<br />
Eric Johnson &#8211; Cliffs Of Dover (pure guitar mastery)<br />
Gary Moore &#8211; Oh Pretty Woman<br />
Iron Maiden &#8211; Powerslave<br />
Joe Satriani &#8211; Devil&#8217;s Slide<br />
Joe Satriani &#8211; Flying In A Blue Dream<br />
Joe Satriani &#8211; If I Could Fly<br />
Judas Priest &#8211; Demonizer<br />
Judas Priest &#8211; Painkiller<br />
Judas Priest &#8211; Hellrider<br />
Judas Priest &#8211; Metal Meltdown<br />
Lynch Mob &#8211; River Of Love<br />
Lynch Mob &#8211; She&#8217;s Evil But She&#8217;s Mine<br />
Ozzy Osbourne &#8211; Desire<br />
Ozzy Osbourne &#8211; Fool Like You<br />
Psychotic Waltz &#8211; Haze One<br />
Queensryche &#8211; Eyes Of A Stranger<br />
Racer X &#8211; Superheroes<br />
Racer X &#8211; Viking Kong<br />
Ratt &#8211; You&#8217;re In Love<br />
Ratt &#8211; Lay It Down<br />
Savatage &#8211; Conversation Piece<br />
Savatage &#8211; Strange Wings<br />
Savatage &#8211; 24 Hours Ago<br />
Saxon &#8211; Searching For Atlantis<br />
Scorpions &#8211; Make It Real<br />
Solitude Aeturnus &#8211; Spiral Descent<br />
Steve Vai &#8211; Erotic Nightmares<br />
TNT &#8211; Sapphire<br />
White Lion &#8211; Hungry<br />
White Lion &#8211; Lonely Nights<br />
White Lion &#8211; Lady Of The Valley<br />
Winger &#8211; Blind Revolution Mad<br />
Yngwie Malmsteen &#8211; Enemy<br />
Yngwie Malmsteen &#8211; Leviathan</p>
<p>Okay, that&#8217;s a massive list but I pared my huge list of songs I love down to this. So I expect several 80&#8242;s Metal compilations. Or just choose any of these from each section, group them as you like and just put it out so I can finally play these &#8220;for real&#8221;!</p>
<p>But please don&#8217;t release the lame thing you call 80&#8242;s guitar.</p>
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