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	<title>planet romero &#187; Music</title>
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		<title>Ravenwood Fair Post-Mortem</title>
		<link>http://planetromero.com/2011/03/ravenwood-fair-post-mortem</link>
		<comments>http://planetromero.com/2011/03/ravenwood-fair-post-mortem#comments</comments>
		<pubDate>Mon, 21 Mar 2011 13:05:10 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game History]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Aaron Walz]]></category>
		<category><![CDATA[Apollon]]></category>
		<category><![CDATA[AppData]]></category>
		<category><![CDATA[Avalon]]></category>
		<category><![CDATA[Beware the Forest's Mushrooms]]></category>
		<category><![CDATA[Brenda Brathwaite]]></category>
		<category><![CDATA[Bumble]]></category>
		<category><![CDATA[Christine MacTernan]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[Churro Wagon]]></category>
		<category><![CDATA[Commander Keen]]></category>
		<category><![CDATA[Critter Island]]></category>
		<category><![CDATA[Crittle Bear]]></category>
		<category><![CDATA[Dark Castle]]></category>
		<category><![CDATA[Dean Takahashi]]></category>
		<category><![CDATA[Dirty Donkey Pub]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[DisneyWorld]]></category>
		<category><![CDATA[Domovoi]]></category>
		<category><![CDATA[Donovan]]></category>
		<category><![CDATA[Dopefish]]></category>
		<category><![CDATA[Duke Nukem 3D]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Feathertop]]></category>
		<category><![CDATA[Fettucine Bros.]]></category>
		<category><![CDATA[Frontier Jack]]></category>
		<category><![CDATA[FrontierVille]]></category>
		<category><![CDATA[Game Audio Alliance]]></category>
		<category><![CDATA[Grock]]></category>
		<category><![CDATA[Huginn]]></category>
		<category><![CDATA[Ing-Frey]]></category>
		<category><![CDATA[It's the Great Pumpkin Charlie Brown]]></category>
		<category><![CDATA[Lillia]]></category>
		<category><![CDATA[Lolapps]]></category>
		<category><![CDATA[LOOM]]></category>
		<category><![CDATA[Loot Drop]]></category>
		<category><![CDATA[Maezza]]></category>
		<category><![CDATA[Michael Romero]]></category>
		<category><![CDATA[Monkeystone Games]]></category>
		<category><![CDATA[Muninn]]></category>
		<category><![CDATA[Muscle Mania]]></category>
		<category><![CDATA[Mystic Wagon]]></category>
		<category><![CDATA[Nuremberg]]></category>
		<category><![CDATA[Protectors]]></category>
		<category><![CDATA[Ravenstone Mine]]></category>
		<category><![CDATA[Ravenwood Castle]]></category>
		<category><![CDATA[Ravenwood Fair]]></category>
		<category><![CDATA[Ron Gilbert]]></category>
		<category><![CDATA[Rudolph the Red-Nosed Reindeer]]></category>
		<category><![CDATA[Sarlacc Pegball]]></category>
		<category><![CDATA[Sincere Pumpkin]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[Socorro]]></category>
		<category><![CDATA[Soundrangers]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Super Mario RPG]]></category>
		<category><![CDATA[Super Sweet Corn Stand]]></category>
		<category><![CDATA[The Secret of Monkey Island]]></category>
		<category><![CDATA[Thunderbox]]></category>
		<category><![CDATA[Tim Schafer]]></category>
		<category><![CDATA[Toader]]></category>
		<category><![CDATA[Ultima 4]]></category>
		<category><![CDATA[Ursoc]]></category>
		<category><![CDATA[VentureBeat]]></category>
		<category><![CDATA[Vitalin]]></category>
		<category><![CDATA[Wolfenstein 3D]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Yoko Shimomura]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=2321</guid>
		<description><![CDATA[What would it feel like to actually make Disneyland in a magical, fairytale forest? That&#8217;s what I wanted to find out with Ravenwood Fair. I wanted to make a social game last year, so my girlfriend Brenda told her employers (Lolapps, Inc., a social game developer in San Francisco, California) that I was interested. I <a href="http://planetromero.com/2011/03/ravenwood-fair-post-mortem#more-2321'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/ravenwood-title.png"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/ravenwood-title-300x227.png" alt="" title="Ravenwood Fair title screen" width="300" height="227" class="alignright size-medium wp-image-2328" /></a><em><strong>What would it feel like to actually make Disneyland in a magical, fairytale forest? That&#8217;s what I wanted to find out with Ravenwood Fair.</strong> </em></p>
<p>I wanted to make a social game last year, so my girlfriend Brenda told her employers (Lolapps, Inc., a social game developer in San Francisco, California) that I was interested. I started consulting in August 2010, designed the game in a few days, and got the team working on what I decided to call <a href="http://facebook.com/ravenwoodfair"><em>Ravenwood Fair</em></a>. At the beginning, I did art direction toward a painterly style until the lead artist, Christine MacTernan, totally got the look and took over from there. I created and coded all the sound effects, and worked with a great composer named <a href="http://www.mobygames.com/developer/sheet/view/developerId,141624/" target="_blank">Aaron Walz</a> from <a href="http://gameaudioalliance.com" target="_blank">Game Audio Alliance</a> on the game&#8217;s looping soundtrack. He did an excellent job, as the song can be played infinitely without annoyance &#8211; the true test of a great composition.</p>
<p>The team was very small: four programmers, two concept artists, two animators, a UI artist, a producer, Brenda and me. That&#8217;s only 12 people. In addition, the game launched on October 19, which means it took 2.5 months to go from concept to ship. This causes many a social game publisher to gasp, but there&#8217;s a good reason for it: the team worked very hard, and they had already been working on several game concepts for 7 months before I showed up, so they were already &#8220;at speed&#8221; and no ramp-up time was needed.</p>
<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2010-10-05-at-4.35.15-PM-2.png"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2010-10-05-at-4.35.15-PM-2-300x187.png" alt="" title="Ravenwood development" width="300" height="187" class="alignright size-medium wp-image-2370" /></a>When I arrived at Lolapps, the owners told me I could create whatever, as long as the game would make money and launch by September 30. That was less than 2 months by the time I started working on it. I knew I had to hurry up and come up with a concept, so I quickly identified the best game on Facebook at the time, <em>FrontierVille</em>, and played it for three days so I could understand its design patterns and monetization model (I had been following the social game space since 2009). Then, I got the scoop on the engine we were using and found out it was really fast and could draw a ton of graphics on the screen quickly. I learned from the lead coder how much code had been written for the previous game prototypes, so I needed to use as much as possible to keep moving forward and not go backward much.</p>
<p>The idea for the game appeared very quickly. The setting was going to be a fairytale/storybook/magical place that floated in the air and was occupied by a slightly scary forest. Since the biggest games on Facebook were business sims, I needed to have the player build their own little business, and I wanted it to be like nothing else on Facebook. I thought a Fair would be a really nice obvious positive goal for the player to build, and there wasn&#8217;t a carnival/circus/fair sim on Facebook&#8230;&#8230;yet. My thought was this: when you&#8217;re building a place for visitors to come and occupy, why wouldn&#8217;t you want them to be doing something really fun while they&#8217;re there? What&#8217;s more fun than <em>Disneyland</em>? I imagined what it must be like at a high-level point-of-view to actually RUN <em>DisneyWorld</em> in Orlando, Florida &#8211; to have to carve out a bunch of wilderness packed with alligators and other denizens, and then have to build a fun place in the middle of that &#8211; and KEEP it happy and fun, all the while the alligators and beasts want their place back. I figured that would be a fun game to play &#8211; as I cut back a scary forest, I build a Fair, visitors come and use all the things I&#8217;m building, and I get to interact with them in a light fashion. That was the basis of my design, so we had our first meeting, and the producer and leads wrote down the long list of things that we needed to start working on immediately.</p>
<p>After August, we were still working on the foundations of the game systems and entire art overhaul, when Brenda joined the team from <em>Critter Island </em>(it had been shut down by Facebook). Brenda immediately started working on the quests, the map layout, and the tutorial parts of the game. She had to basically try to get all the final parts of the game together while I was still working on the foundational stuff, and we had to make sure that they would meet in the middle and the game would be complete by September 30.</p>
<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2010-10-02-at-6.03.28-PM.png"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2010-10-02-at-6.03.28-PM-271x300.png" alt="" title="Dopefish Stand" width="271" height="300" class="alignleft size-medium wp-image-2372" /></a>Near the end of September, to make the launch date, the game had been re-scoped and re-prioritized so much that it wasn&#8217;t going to be anything I&#8217;d want to play if we shipped it in that state. Facebook games are well-known to ship incomplete and get fixed post-launch. I&#8217;m not from that world &#8211; I&#8217;m from the world of &#8220;You only launch once&#8221; and the first impression is extremely important. There were game systems missing that absolutely needed to be included in the game for the design to harmonize, and it got very tense at the end of September with the execs pressing for launch and me holding the game back to make it great. Every day in October was a &#8220;Can it ship?&#8221; day. It took 19 more 12pm-to-4am days to get the game in a state that I&#8217;d launch. In fact, I held back on doing interviews about the game until I knew it was going to be something I&#8217;d put my name on. Finally, around October 15, the game was quality enough for me to do the <a href="http://venturebeat.com/2010/10/19/creator-of-the-fierce-doom-and-quake-games-tries-his-hand-at-a-cute-facebook-game/" target="_blank">Dean Takahashi interview in VentureBeat</a>.</p>
<p>The game launched, but the team kept working. We had lots of holes to fill, and obscure bugs to fix. The launch on Facebook went as good as a launch could possibly go: millions of people played the game and hundreds of thousands still join every week. Brenda and I ended our consulting with Lolapps on February 25, 2011 so we could concentrate full-time on our new startup, <a href="http://lootdrop.com" target="_blank">Loot Drop, Inc.</a></p>
<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2011-03-21-at-6.01.08-AM.png"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2011/03/Screen-shot-2011-03-21-at-6.01.08-AM-270x300.png" alt="" title="AppData Top 15 Apps" width="270" height="300" class="alignright size-medium wp-image-2374" /></a>Just recently at the beginning of March, Ravenwood Fair made the #15 slot on the <a href="http://appdata.com" target="_blank">AppData</a> Top 15 Applications list &#8211; this list is of ALL applications on Facebook, not just games (over 125,000 apps are on Facebook). <em>Ravenwood Fair</em> is the #1 non-Zynga game, and that&#8217;s quite an accomplishment. <strong>Currently, over 25 million people play Ravenwood Fair every month on all social platforms</strong> (over 11 million on Facebook alone), and over 1 million play every day on Facebook only. I never thought I&#8217;d see the day that I would make a game that <strong><em>doubled</em></strong> <a href="http://worldofwarcraft.com" target="_blank">World of Warcraft</a>, player count-wise. I&#8217;d like to thank Brenda and Lolapps for giving me the opportunity, and the <em>Ravenwood Fair</em> launch team that worked so hard on the game.</p>
<p><strong>Ravenwood Fair Trivia Time!</strong></p>
<li>Except John and Brenda, the team that developed and launched <em>Ravenwood Fair</em> had never made a game before.</li>
<p></p>
<li>The loading screen graphic has <a href="http://frontierville.wikia.com/wiki/Frontier_Jack" target="_blank">Frontier Jack&#8217;s</a> skeleton buried underground &#8211; it&#8217;s a reference to FrontierVille, and a statement that we were out to bury him. Most everyone at Zynga saw the reference and loved it, and it continues the tradition of game developers referencing each other&#8217;s work in a fun spirit. Duke Nukem 3D had a TON of hilarious references in it.</li>
<p></p>
<li>The names of my and Brenda&#8217;s kids are in the game: Maezza, Avalon, Donovan, Mike, and Lillia. I also included my amazing grandmother, Socorro, nicknamed Suki.</li>
<p></p>
<li>Huginn is the mentor of Ravenwood. He has a brother named Muninn. They both come from <a href="http://en.wikipedia.org/wiki/Huginn_and_Muninn" target="_blank">Norse mythology</a> and are Odin&#8217;s ravens who fly around the world and bring him news of everything that&#8217;s happening.</li>
<p></p>
<li>The outhouse is called a <a href="http://www.urbandictionary.com/define.php?term=thunderbox" target="_blank">Thunderbox</a> because that&#8217;s the name Australian&#8217;s have for it.</li>
<p></p>
<li>The Dirty Donkey Pub is named after the <a href="http://www.yelp.com/biz/dirty-donkey-tavern-oakhurst" target="_blank">Dirty Donkey Tavern in Oakhurst, California</a>. Brenda and I visited the final location of the legendary <a href="http://en.wikipedia.org/wiki/Sierra_Entertainment" target="_blank">Sierra Online game company</a> and when we entered the legendary location into Foursquare the Dirty Donkey was nearby.</li>
<p></p>
<li>Ravenwood is not the first cute game by me. That honor would probably go to <a href="http://www.mobygames.com/developer/sheet/view/developerId,817/" target="_blank">almost any of my 1980&#8242;s Apple II games</a>. More recently, my games at Monkeystone Games.</li>
<p></p>
<li>The Churro Wagons are there because I&#8217;m part-Mexican and Disneyland has churro carts, too.</li>
<p></p>
<li>The Super Sweet Corn stand is there because Brenda and I *love* to eat it.</li>
<p></p>
<li>The Dopefish Stand is there because&#8230;&#8230;..well, it&#8217;s the <a href="http://dopefish.com" target="_blank">Dopefish!</a></li>
<p></p>
<li>The Fettucine Bros. Cannon is there because it was in <a href="http://www.aspyr.com/product/info/121" target="_blank"><em>The Secret of Monkey Island</em></a>, and Ron Gilbert and Tim Schafer are awesome.</li>
<p></p>
<li>The Mystic Wagon is there because of <a href="http://en.wikipedia.org/wiki/Ultima_IV:_Quest_of_the_Avatar" target="_blank"><em>Ultima 4</em></a>, one of the best games ever made.</li>
<p></p>
<li>Ravenwood Castle was supposed to be called <a href="http://en.wikipedia.org/wiki/Dark_Castle" target="_blank"><em>Dark Castle</em></a>, after the classic Mac game, but the artists changed the look into a tree-thing, so I had to name it Ravenwood Castle.</li>
<p></p>
<li>Muscle Mania is in the game because it was in <a href="http://en.wikipedia.org/wiki/Chrono_trigger" target="_blank"><em>Chrono Trigger&#8217;s</em></a> Millennial Fair. Chrono Trigger is one of my favorite games of all-time.<br />
</p>
<li>Sarlacc Pegball is there because&#8230;&#8230;.uh&#8230;.<a href="http://en.wikipedia.org/wiki/Star_Wars_Episode_VI:_Return_of_the_Jedi" target="_blank"><em>STAR WARS</em></a>.</li>
<p></p>
<li>The Toader game is an homage to <a href="http://en.wikipedia.org/wiki/Frogger" target="_blank"><em>Frogger</em></a>.</li>
<p></p>
<li>The decoration named Ursoc the Amazing comes from <a href="http://www.wowwiki.com/Quest:Ursoc,_the_Bear_God_(Alliance)" target="_blank">World of Warcraft&#8217;s Ursoc</a> boss.</li>
<p></p>
<li>The decoration named Apollon the Mighty comes from <a href="http://www.oldtimestrongman.com/blog/labels/Apollon.html" target="_blank">the legendary strongman</a>.</li>
<p></p>
<li>When the game first launched, many of the decorations were from the previous incarnation of the game&#8217;s design.</li>
<p></p>
<li>The decoration named Gaea is a reference to a <a href="http://blogs.citypages.com/blotter/2010/07/vagina_on_beave.php" target="_blank">controversial beaver statue</a> &#8211; I thought it would be a hilarious hidden reference.</li>
<p></p>
<li>The Ing-Frey totem is a reference to more <a href="http://forteanzoology.blogspot.com/2009/04/guest-blogger-jan-edwards-totem-animals.html" target="_blank">Norse mythology</a>.</li>
<p></p>
<li>The protector named Feathertop comes from <a href="http://en.wikipedia.org/wiki/Feathertop" target="_blank">a classic short story by Nathaniel Hawthorne</a>.</li>
<p></p>
<li>The Sincere Pumpkin protector is a reference to <a href="http://en.wikipedia.org/wiki/Great_Pumpkin" target="_blank"><em>It&#8217;s The Great Pumpkin, Charlie Brown</em></a> &#8211; wherein The Great Pumpkin visits only the most sincere pumpkin patch on Halloween Eve. My original plan was to have the game check to see if the player had 19 pumpkins close to each other, and if so, make a great pumpkin ghost randomly appear. The 19 was a reference to our ship date, since it was in October.</li>
<p></p>
<li>The magical substance called <a href="http://www.shikadi.net/keenwiki/Vitalin" target="_blank">Vitalin</a> originally appeared in <a href="http://en.wikipedia.org/wiki/Commander_Keen" target="_blank">Commander Keen 5: The Armageddon Machine</a>.</li>
<p></p>
<li>The Sleeping Potion is a reference to <a href="http://en.wikipedia.org/wiki/Sleeping_beauty" target="_blank">Sleeping Beauty</a>, but no need to stab your finger on a spinning wheel &#8211; just drink the potion.</li>
<p></p>
<li>The first quest is titled <a href="http://support.lolapps.com/entries/471012-dethorning-faq" target="_blank">Secret of the Forest</a>. It&#8217;s the name of one of my <a href="http://www.youtube.com/watch?v=ZPjRTvMAptg" target="_blank">favorite Chrono Trigger songs</a>.</li>
<p></p>
<li>The buildings hidden in the forest for the player to uncover are a reference back to the game <a href="http://en.wikipedia.org/wiki/Civilization_(video_game)" target="_blank">Civilization</a>.</li>
<p></p>
<li>Originally, I spelled the game&#8217;s name <em>Ravenwood Faire</em>. This resulted in a big discussion over the name that entailed A/B advertisement testing, and numerous wasteful discussions. Eventually, they decided to keep the name but drop the &#8216;e&#8217; on Faire. The big hulabaloo was that people would think the game is about Renaissance Fairs. Which, evidently, is bad? The game takes place in a medieval time. It&#8217;s a Fair. So, to compensate, I named the market <strong><em>Ye Olde Shoppe</em></strong> with an &#8216;e&#8217; after each word. Then, I designed the expansion pack and called it <strong><em>Ravenrock Mine &#8211; that&#8217;s Mine with an &#8216;e&#8217; on the end!</em></strong> Later on, we found out that Ravenrock Mine is a part of the Elder Scrolls world, so I renamed it to <a href="http://venturebeat.com/2011/02/22/lolapps-launches-a-novel-expansion-for-ravenwood-fair-facebook-game/" target="_blank">Ravenstone Mine</a>. Still, with the &#8216;e&#8217; on the end. As of right now, it&#8217;s still not launched &#8211; and that&#8217;s <em>another</em> story.</li>
<p></p>
<li>The protectors in the game were originally called Super Decorations. I wanted to have decorations that were way cooler than fences, trees, rocks, etc. Decorations that danced with the visitors in your Fair. So, we created a bunch of them and they don&#8217;t look anything like Vitalin Cannons, but that&#8217;s what they turned into. You see, while in development, Brenda told me that she didn&#8217;t feel good leaving the game because her visitors would be scared by the forest and the monsters she left there. She wanted something that would make her feel that it was okay to leave the game. So, I came up with the idea to make the Super Decorations shoot balls of Vitalin magic at the monsters and scary forest. That made her feel better. Then I renamed the Super Decorations to Vita-Decos for a couple days, then changed the name to something that made sense: Protectors. They&#8217;re alive because they tap into the Vitalin that&#8217;s in the very rocks of Ravenwood. At the edge of the map, you can see some Vitalin in the rocks.</li>
<p></p>
<li>The Crittle Bear got its name like this: before settling on mushrooms as the food you get as a drop in the game, I wanted to come up with a food that the animal visitors in your Fair would eat. The word was a merger of Critter and Vittles: Crittle. The food in the game was going to look like little brown triangles (probably like dog food) and was going to be named Crittle until I looked up the word on the net. It turns out that Crittle is urban slang for Crystal Meth! So, I decided to go with mushrooms for food (they live on trees anyway), and since the Bear looks like he&#8217;s messed up, I named him the Crittle Bear since he&#8217;s probably been doing too much crittle and now he attacks visitors.</li>
<p></p>
<li><a href="http://en.wikipedia.org/wiki/Domovoi" target="_blank">The Domovoi is from Russian folklore</a>. Domovoi typically live inside the house as a friendly spirit, but since the previous occupants of Ravenwood have up and left, they also left their Domovoi, who is mad and attacks you, the newcomer. Supposedly, the Domovoi is still protecting the previous master&#8217;s house.</li>
<p></p>
<li><a href="http://en.wikipedia.org/wiki/Grock" target="_blank">Grock was a famous clown in the early 1900&#8242;s</a>, so I named the clown monster after him. Many of my references are to refresh the memory of those who&#8217;ve gone before us.</li>
<p></p>
<li>When you build the Gingerbread House, a new visitor appears named Hansel. This was done against my wishes. Originally, I had named the gingerbread man visitor Nuremberg. Why? Well, not because of the Nazi trials, of course, but <a href="http://www.lebkuchen.nuernberg.de/englische_version/vielfalt.html" target="_blank"><strong>because Nuremberg has been famous for centuries for its gingerbread!</strong></a> At the last minute before rolling the gingerbread house content out, one of the owners of Lolapps had the name changed to prevent players from possibly being offended. Were you all offended by <em>Wolfenstein 3D</em>?</li>
<p></p>
<li>Bumble the snow monster is named after the character in the Rankin/Bass Christmas special, <a href="http://en.wikipedia.org/wiki/Rudolph_the_Red-Nosed_Reindeer_(TV_special)#Additional_characters" target="_blank">Rudolph the Red-Nosed Reindeer</a>.</li>
<p></p>
<li>One night, some coders came up with the idea of having Huginn wear a monocle, so the UI artist added it to him. I thought that having Huginn look like he&#8217;s a young raven, but wearing a monocle, would be cute. Like he&#8217;s trying to act smart just by wearing the monocle.</li>
<p></p>
<li>The crow that flies up and out of the forest and past &#8220;the camera&#8221; was influenced mainly by the scene in <em>The Secret of Monkey Island</em> where you actually reach the island in chapter 3 and see a bird fly past the camera and down to the island &#8211; the reverse of what I do in <em>Ravenwood</em>, but still very cool-looking. It&#8217;s actually similar to the scene in the game <em>LOOM</em> where the Cleric&#8217;s head is ripped off by Chaos and flies into the camera. Making the crow look as good as it does required a lot of animator revision and direction. It had to be redone a few times before it looked the way I wanted it to.</li>
<p></p>
<li>The development of the Ravenwood Theme song took quite a while. I contacted Soundrangers to see if they could create original compositions to spec. We had just gotten them to modify the title song that I had picked out for Critter Island (it was in the music section on Soundrangers&#8217; site) and I wanted to see what they could do with an original piece. Soon, they came to Lolapps and I had a meeting with them where I explained to Aaron Walz exactly what kind of song I wanted. When I&#8217;m choosing music for my games, I&#8217;ll usually give reference music or a specific reference song to the composer and tell them what I&#8217;m looking for and why the reference song is important. With Ravenwood, the reference song is called <em><a href="http://www.youtube.com/watch?v=wj8zw8rrUhM" target="_blank">Beware the Forest&#8217;s Mushrooms</a></em> and was composed by the amazing <a href="http://en.wikipedia.org/wiki/Yoko_Shimomura" target="_blank">Yoko Shimomura</a> for Nintendo&#8217;s game, <a href="http://en.wikipedia.org/wiki/Super_mario_rpg" target="_blank"><em>Super Mario RPG</em> </a>(1996). She was born the day <em>Ravenwood Fair</em> launched and during my birth year (9 days before I was born!) The song is a little fast for something that is going to play a million times, but the way the song is very positive with just a hint of scary (as a reference to the scary forest) made it perfect for Ravenwood. I wanted Aaron to compose a song JUST LIKE IT. After almost a month of work on the song, it sounded nothing like Yoko&#8217;s song, but had its own unique identity and I love it.</li>
<p></p>
<li>Originally, I had a song playing during the game&#8217;s loading screen. It sounded just like a medieval Fair and was really great. Unfortunately, it took too much bandwidth for most folks playing the game, so instead I created the Ravenwood Signature sound to play as soon as the loading screen came up.</li>
<p></p>
<li>The Giant Snowman named Daglow is named after <a href="http://en.wikipedia.org/wiki/Don_Daglow" target="_blank">Don Daglow</a>, a legend in the game industry.</li>
<p></p>
<li>Putting credits in social games is not done currently. It&#8217;s very sad to see so many coders, artists and designers not getting credit for their work, something they could see on MobyGames. At Lolapps, Brenda and I fought hard for credits in Ravenwood. Just type the word &#8216;credits&#8217; anytime you&#8217;re playing the game. At Loot Drop, however, credits will always be viewable.</li>
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		<title>The Importance of Game Music</title>
		<link>http://planetromero.com/2009/12/the-importance-of-game-music</link>
		<comments>http://planetromero.com/2009/12/the-importance-of-game-music#comments</comments>
		<pubDate>Sat, 26 Dec 2009 10:55:06 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[OCRemix]]></category>
		<category><![CDATA[Quinn Fox]]></category>
		<category><![CDATA[Secret of Mana]]></category>
		<category><![CDATA[Seiken Densetsu]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1530</guid>
		<description><![CDATA[ICO: Castle in the Mist I listen to game music. A lot. This is a recent trend circa 1995 with Chrono Trigger on the Super Nintendo. Well, it&#8217;s even earlier if you count the one time I finished Karateka in 1985 and let the music at the end of the game (scored by Jordan&#8217;s Dad, <a href="http://planetromero.com/2009/12/the-importance-of-game-music#more-1530'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<div style="float:right"><a href="http://www.amazon.com/gp/product/B00004YUWA?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00004YUWA" target="_blank"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/ico-351.jpg" alt="" title="ico screen" width="471" height="319" class="alignright size-full wp-image-1539" /></a><br /><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/04-ICO_-Melody-in-the-Mist-Castle-in-the-Mist.mp3" class="wpaudio">ICO: Castle in the Mist</a></div>
<p>I listen to game music. A lot. This is a recent trend circa 1995 with Chrono Trigger on the Super Nintendo. Well, it&#8217;s even earlier if you count the one time I finished Karateka in 1985 and let the music at the end of the game (scored by Jordan&#8217;s Dad, Francis) loop for hours as I recorded it on a tape player. But CD quality audio-wise, Chrono Trigger was the first game that demanded more attention. It was <a href="http://twitter.com/YasunoriMitsuda" target="_blank">Yasunori Mitsuda&#8217;s</a> first game composing job and it was pure magic. I still listen to that soundtrack today, interspersed with the thousands of other game songs I&#8217;ve collected.</p>
<p>When you play a game you are experiencing a combination of story/design, interaction and audio. The audio is a very important part of the gaming experience and I always listen to the music and sound effects because it was carefully designed into the game and frames the entire piece. After the game is over and you listen to the music outside the game, if you bother to get the soundtrack, you will remember what was happening during the game as you listen to the songs.</p>
<p>This is what I like about game music: it lets me remember playing the game without me having to actually pull out my SNES and find the cartridge and spend time replaying it. Listening to the full soundtrack lets you remember the whole game, not just one part of it. With a library of thousands of songs, I&#8217;m reliving many of the games I&#8217;ve played.</p>
<div style="float:right"><a href="http://www.amazon.com/gp/product/B002YR6MJK?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002YR6MJK" target="_blank"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/SD32.jpg" alt="" title="Secret of Mana 3 title" width="436" height="791" class="alignright size-full wp-image-1606" /></a>
<div style="float:center"><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/04-Whiz-Kid.mp3" class="wpaudio">Seiken Densetsu 3: Whiz Kid</a></div>
</div>
<p>I also have a lot of music from games I&#8217;ve never played and after listening to them for so long, I feel as if I know the games without having played them. For example, I&#8217;ve played Secret of Mana (Seiken Densetsu 2) and listen to all its music and remember the parts I played and it&#8217;s great. I also have the soundtrack to Seiken Densetsu 3, never released in the USA, and the music is similar in a way, but very different. And through the music I get a very good sense of the kind of game that it is.</p>
<p>Remixes take game music to a whole new level. The Zelda, Super Mario, Final Fantasy and Chrono Trigger series have some of the most remixed songs. The styles these songs are remixed in vary from 70&#8242;s disco to jazz to orchestral to just plain crazy and creative. Best of all, you can get most game remixes for free from OCREMIX.ORG. Remixers have gotten so good at remaking these songs that they also create their own originals and recently have been scoring the soundtracks to new games such as Super Street Fighter 2 Turbo HD. The industry is waking up to a whole new world of talent &#8211; game music remixers. Back in 2005 when I started working on my MMO, I wanted to have remixers as composers for my game. Quinn Fox has already delivered some great stuff.<br /><a href='http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/Illinois-Afterglow.mp3' class="wpaudio">Illinois Afterglow &#8211; Quinn Fox</a></p>
<p>It&#8217;s true, game music doesn&#8217;t sound like anything you would hear on the radio or MTV and most people don&#8217;t recognize it when they hear it. They think it&#8217;s electronic music usually. But it&#8217;s not &#8211; it&#8217;s a special musical form that not only sounds great, but helps you to remember.</p>
<p>I like remembering.</p>
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		<slash:comments>13</slash:comments>
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		</item>
		<item>
		<title>Blue Oyster Cult Loves Star Blazer?</title>
		<link>http://planetromero.com/2008/02/blue-oyster-cult-loves-star-blazer</link>
		<comments>http://planetromero.com/2008/02/blue-oyster-cult-loves-star-blazer#comments</comments>
		<pubDate>Tue, 26 Feb 2008 02:39:44 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Game History]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Apple II]]></category>
		<category><![CDATA[Blue Oyster Cult]]></category>
		<category><![CDATA[I Love The Night]]></category>
		<category><![CDATA[Star Blazer]]></category>
		<category><![CDATA[Tony Suzuki]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1475</guid>
		<description><![CDATA[I was watching some of my favorite Blue Oyster Cult vids on YouTube and when I started up &#8220;Take Me Away&#8221; I was amazed to see someone playing Tony Suzuki&#8217;s Star Blazer on a green-screen Apple ][! WTF??? CRAZY. I never saw this vid on MTV back in the day so this was new to <a href="http://planetromero.com/2008/02/blue-oyster-cult-loves-star-blazer#more-1475'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p>I was watching some of my favorite Blue Oyster Cult vids on YouTube and when I started up &#8220;Take Me Away&#8221; I was amazed to see someone playing Tony Suzuki&#8217;s Star Blazer on a green-screen Apple ][! WTF??? CRAZY.</p>
<p>I never saw this vid on MTV back in the day so this was new to me. If you want to check out more BOC vids check out &#8220;I Love The Night&#8221;.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/2KhMomocD28" frameborder="0" allowFullScreen="true"> </iframe></p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Mew</title>
		<link>http://planetromero.com/2008/02/mew</link>
		<comments>http://planetromero.com/2008/02/mew#comments</comments>
		<pubDate>Fri, 08 Feb 2008 02:31:23 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Am I Wry]]></category>
		<category><![CDATA[Mew]]></category>
		<category><![CDATA[Raluca]]></category>
		<category><![CDATA[Snow Brigade]]></category>
		<category><![CDATA[Special]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1468</guid>
		<description><![CDATA[A recent favorite group that I discovered (through my wife) is Mew, a very complex pop Danish band. Check out their website and you&#8217;ll immediately notice by the insane navbar at the top, and the audio, that this group is really different. Their 3rd album, Frengers (2003), was their first big hit album (check out <a href="http://planetromero.com/2008/02/mew#more-1468'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B000G7PNB8?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B000G7PNB8" target="_blank"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/Mew_signing-711869.jpg" alt="" title="Mew signing" width="500" height="362" class="alignright size-full wp-image-1470" /></a>A recent favorite group that I discovered (through my wife) is Mew, a very complex pop Danish band. <a href="http://mewsite.com/" target="_blank">Check out their website</a> and you&#8217;ll immediately notice by the insane navbar at the top, and the audio, that this group is really different.</p>
<p>Their 3rd album, Frengers (2003), was their first big hit album (check out the songs: 156, Am I Wry and Snow Brigade on YouTube) and their latest, &#8220;Mew. and the Glass-Handed Kites&#8221; is amazing. <a href="http://youtube.com/watch?v=uwOMekUff8c" target="_blank">Check out the video of their single from this album, Special</a>.</p>
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		<title>George Lynch is a Core Badass</title>
		<link>http://planetromero.com/2007/07/george-lynch-is-a-core-badass</link>
		<comments>http://planetromero.com/2007/07/george-lynch-is-a-core-badass#comments</comments>
		<pubDate>Tue, 31 Jul 2007 01:44:57 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Blind Guardian]]></category>
		<category><![CDATA[Dream Evil]]></category>
		<category><![CDATA[Firewind]]></category>
		<category><![CDATA[George Lynch]]></category>
		<category><![CDATA[Kamelot]]></category>
		<category><![CDATA[Mr. Scary]]></category>
		<category><![CDATA[Nocturnal Rites]]></category>
		<category><![CDATA[Porcupine Tree]]></category>
		<category><![CDATA[Primal Fear]]></category>
		<category><![CDATA[Raluca]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1425</guid>
		<description><![CDATA[I was watching some videos on YouTube of some great guitarists and afterward I called up some George Lynch video. Uh, yeah, he just kicks total ass. I got Rhaluka a cool Mr. Scary t-shirt and here&#8217;s a pic of her wearing it in Romania. Talking about cool music, I just discovered some really great <a href="http://planetromero.com/2007/07/george-lynch-is-a-core-badass#more-1425'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/178853748-O.jpg" target="_blank"><img class="alignright size-full wp-image-1426" title="raluca agronomie" src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/178853748-O.jpg" alt="" width="800" height="1067" /></a>I was watching some videos on YouTube of some great guitarists and afterward I called up some George Lynch video. Uh, yeah, he just kicks total ass. I got Rhaluka a cool Mr. Scary t-shirt and here&#8217;s a pic of her wearing it in Romania.</p>
<p>Talking about cool music, I just discovered some really great groups last week that I&#8217;m currently O.D.ing on. If you like metal you should really check this stuff out if you haven&#8217;t heard it yet. They&#8217;re all available on iTunes to listen to.</p>
<p>Porcupine Tree &#8211; &#8220;Shallow&#8221; (Deadwing), &#8220;Way Out Of Here&#8221; (Fear of a Blank Planet)</p>
<p>Primal Fear &#8211; &#8220;Chainbreaker&#8221; (Primal Fear), &#8220;Revolution&#8221; (Black Sun), &#8220;Tears of Rage&#8221; (Primal Fear). You will totally think you&#8217;re listening to Judas Priest!</p>
<p>Dream Evil &#8211; &#8220;Chasing the Dragon&#8221; (Dragon Slayer)</p>
<p>Nocturnal Rites &#8211; &#8220;The Iron Force&#8221; (The Sacred Talisman)</p>
<p>Kamelot &#8211; &#8220;Solitaire/Rule the World&#8221; (Ghost Opera). Metal meets Classical the way it should be!</p>
<p>Firewind &#8211; &#8220;Falling to Pieces&#8221; (Allegiance)</p>
<p>And here are some not so new metal groups that are still rocking:</p>
<p>Blind Guardian &#8211; &#8220;Otherland&#8221; (A Twist in the Myth)</p>
<p>Saxon &#8211; &#8220;Beyond the Grave&#8221; (Lionheart)</p>
<p>One big reason why I love all these songs is because they remind me of classic metal but are completely new and updated. Also, wow, the cover art for these albums is just awesome. And if you&#8217;re wondering how I found all this stuff, you can thank Pandora &#8211; an eerily kickass internet radio site that actually learns what you like and soon enough pretty much plays all the stuff you like even though you&#8217;ve never heard it before. Try it out.</p>
<p>Now just watch George Lynch shred Mr. Scary!</p>
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		<item>
		<title>Doom Archaeology</title>
		<link>http://planetromero.com/2007/06/doom-archaeology</link>
		<comments>http://planetromero.com/2007/06/doom-archaeology#comments</comments>
		<pubDate>Sun, 17 Jun 2007 13:25:06 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Game History]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[NeXTSTEP]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1410</guid>
		<description><![CDATA[I&#8217;ve been doing some digging around in the original Doom development directory since I&#8217;m working on consolidating all my data in a sane arrangement. The Doom source that was released years ago wasn&#8217;t the nice raw development directory otherwise you would have all seen the NeXTSTEP DoomEd source, Doom map source files, and what I <a href="http://planetromero.com/2007/06/doom-archaeology#more-1410'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/doom-949835686-001.gif"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/doom-949835686-001.gif" alt="doom cacodemon" title="doom cacodemon" width="320" height="200" class="alignright size-full wp-image-584" /></a>I&#8217;ve been doing some digging around in the original Doom development directory since I&#8217;m working on consolidating all my data in a sane arrangement. The Doom source that was released years ago wasn&#8217;t the nice raw development directory otherwise you would have all seen the NeXTSTEP DoomEd source, Doom map source files, and what I have here: unreleased Doom MIDI files.</p>
<p>There&#8217;s a reason these weren&#8217;t released &#8211; they&#8217;re not very good, at least not as great as the music we actually shipped with the game. Some of the songs are just repetitive riffs. All the songs are named unXX.mid where XX is a number.</p>
<p>Some of the standout tracks are:</p>
<p>opening: this was an idea for the original Doom title screen song.<br />
un17: Would have actually fit in the game.<br />
un30: I like it&#8217;s funkiness. Reminds me of Wolfy.<br />
un36: I hated this song. I assigned it to e3m6 originally and everytime I ran that level I just cringed. I eventually removed it.<br />
un39: Would have been a cool intermission screen.<br />
un52: A better version of this song was in the game.</p>
<p>I think a few of the songs are early versions of some that were in the game. So for any of your Bobby Prince fans out there, here&#8217;s more of the man&#8217;s work.</p>
<p><a href="http://planetromero.com/rome.ro/media/doom_unreleased_music.zip">Get it here</a></p>
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		<title>Guitar Joke</title>
		<link>http://planetromero.com/2007/05/guitar-joke</link>
		<comments>http://planetromero.com/2007/05/guitar-joke#comments</comments>
		<pubDate>Wed, 23 May 2007 08:51:32 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Accept]]></category>
		<category><![CDATA[Alice Cooper]]></category>
		<category><![CDATA[Black Label Society]]></category>
		<category><![CDATA[Black Sabbath]]></category>
		<category><![CDATA[Bulletboys]]></category>
		<category><![CDATA[Cinderella]]></category>
		<category><![CDATA[Crimson Glory]]></category>
		<category><![CDATA[David Lee Roth]]></category>
		<category><![CDATA[Def Leppard]]></category>
		<category><![CDATA[Dio]]></category>
		<category><![CDATA[Dokken]]></category>
		<category><![CDATA[Firehouse]]></category>
		<category><![CDATA[Great White]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Heavy Metal]]></category>
		<category><![CDATA[Iron Maiden]]></category>
		<category><![CDATA[Joe Satriani]]></category>
		<category><![CDATA[Judas Priest]]></category>
		<category><![CDATA[Kingdom Come]]></category>
		<category><![CDATA[Lynch Mob]]></category>
		<category><![CDATA[Motley Crue]]></category>
		<category><![CDATA[Ozzy]]></category>
		<category><![CDATA[Queensryche]]></category>
		<category><![CDATA[Racer X]]></category>
		<category><![CDATA[Ratt]]></category>
		<category><![CDATA[Red Octane]]></category>
		<category><![CDATA[Savatage]]></category>
		<category><![CDATA[Saxon]]></category>
		<category><![CDATA[Scorpions]]></category>
		<category><![CDATA[Slaughter]]></category>
		<category><![CDATA[Steelheart]]></category>
		<category><![CDATA[Steve Vai]]></category>
		<category><![CDATA[TNT]]></category>
		<category><![CDATA[Van Halen]]></category>
		<category><![CDATA[W.A.S.P.]]></category>
		<category><![CDATA[White Lion]]></category>
		<category><![CDATA[Whitesnake]]></category>
		<category><![CDATA[Winger]]></category>
		<category><![CDATA[Yngwie Malmsteen]]></category>

		<guid isPermaLink="false">http://planetromero.com/?p=1398</guid>
		<description><![CDATA[I love the Guitar Hero games. It&#8217;s the game I think I had been waiting for my entire life. I grew up in the Metal 80&#8242;s and fully immersed myself so much so that when I recently heard about the latest installment in the Guitar Hero franchise being all about 80&#8242;s guitar, well, to me <a href="http://planetromero.com/2007/05/guitar-joke#more-1398'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B000OPPR2C?ie=UTF8&#038;tag=planet0b-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B000OPPR2C" target="_blank"><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/250px-939144_86743_front-718554.jpg" alt="guitar hero" title="guitar hero" width="250" height="354" class="alignright size-full wp-image-1399" /></a>I love the Guitar Hero games. It&#8217;s the game I think I had been waiting for my entire life. I grew up in the Metal 80&#8242;s and fully immersed myself so much so that when I recently heard about the latest installment in the Guitar Hero franchise being all about 80&#8242;s guitar, well, to me it seemed extremely obvious: HEAVY METAL!</p>
<p>Imagine my disappointment (and many of you out there as well) when I read the initial tracklist and found jokes such as Flock of Seagulls, Police, Bow Wow Wow, Asia, Billy Squier, etc. I was actually really pissed. Here was a golden opportunity to showcase what I really believe should have been on the original Guitar Hero game in the first place. What happened? They played a big joke on me.</p>
<p>First of all, the press release mentioned &#8220;from the classic era&#8221;. Uh, guys, that was in the 70&#8242;s. All of which I very much respect given that I&#8217;m a huge Sabbath, Priest, Santana, Scorpions, Rainbow, etc. fan myself. Second, they list 7 initially confirmed songs that are supposed to allow me to &#8220;experience the ultimate rock star fantasy&#8221;. Sorry guys, but pretending to be the guitarist of The Police (whoever the hell he was) or Faster Pussycat (and who is he? Barely anyone knows. Or cares.) just isn&#8217;t anywhere in the solar system of guitarists I&#8217;d like to be. Red Octane already gave me some of those guys in the original Guitar Hero with Stevie Ray Vaughn, Jimi Hendrix, Dimebag Darrell, Tom Scholz and Jake E. Lee. Hell, even Dimebag contributed to a video game in his own special way (see if any of you can track that one down). But with Activision involved it&#8217;s like someone brought a strap up against the nuts of the franchise.</p>
<p>Also, many of the songs listed thus far just are not what I&#8217;d call songs that I want to play on a guitar that make me feel cool. I will say that &#8220;Holy Diver&#8221; and &#8220;Round And Round&#8221; *are* songs I&#8217;m very happy with on that list. But that&#8217;s only 2 out of the 14 known so far (wikipedia has a more extensive list than the press release). There&#8217;s supposed to be 30 ass-kicking songs. So half of them produce only 2 that I like. I was expecting this &#8220;Rocks the 80&#8242;s&#8221; to be badass metal, mostly melodic and not thrashy because that&#8217;s just not fun to play. Okay, Nuno Bettencourt is in there, which adds a little cred.</p>
<p>If I was putting together an 80&#8242;s Metal version of Guitar Hero here&#8217;s what I&#8217;d put together. I thought about these a lot, they&#8217;re not the typical songs you&#8217;d expect (for example, no damn Paranoid, War Pigs, Iron Man from Black Sabbath) and they&#8217;re really kickass and definitely songs that I wish I could play on a stage in front of millions. Okay, not all of these songs are 80&#8242;s Metal but most of them are. The ones that aren&#8217;t are just awesome and should have been on Guitar Hero 1:</p>
<p>EASY:</p>
<p>Accept &#8211; Up To The Limit (great riff)<br />
Black Sabbath &#8211; Nightwing<br />
Crimson Glory &#8211; Heart of Steel<br />
David Lee Roth &#8211; Big Trouble (Steve Vai!)<br />
Deep Purple &#8211; Perfect Strangers<br />
Def Leppard &#8211; Foolin<br />
Dio &#8211; When A Woman Cries<br />
Dokken &#8211; Unchain The Night<br />
Firehouse &#8211; All She Wrote<br />
Great White &#8211; Shot In The Dark<br />
Helix &#8211; Heavy Metal Love<br />
Judas Priest &#8211; A Touch Of Evil<br />
Judas Priest &#8211; Turning Circles (70&#8242;s classic)<br />
Kingdom Come &#8211; Who Do You Love?<br />
Kingdom Come &#8211; Perfect O<br />
Kingdom Come &#8211; Living Out Of Touch (great riff)<br />
Kiss &#8211; Love Gun (70&#8242;s classic)<br />
Motley Crue &#8211; Looks That Kill<br />
Ozzy Osbourne &#8211; Hellraiser<br />
Queensryche &#8211; The Lady Wore Black<br />
Rainbow &#8211; Stone Cold (70&#8242;s classic)<br />
Scorpions &#8211; Hold Me Tight<br />
Scorpions &#8211; In Trance<br />
Slaughter &#8211; Up All Night<br />
Van Halen &#8211; Ain&#8217;t Talkin&#8217; &#8216;Bout Love (70&#8242;s classic)<br />
W.A.S.P. &#8211; Restless Gypsy<br />
Winger &#8211; Spell I&#8217;m Under</p>
<p>MEDIUM:</p>
<p>Accept &#8211; Teach Us To Survive<br />
Alice Cooper &#8211; Step On You<br />
Black Label Society &#8211; S.D.M.F.<br />
Black Sabbath &#8211; Headless Cross<br />
Bulletboys &#8211; Hard As A Rock<br />
Cinderella &#8211; Long Cold Winter<br />
Crimson Glory &#8211; Dragon Lady<br />
Def Leppard &#8211; Photograph<br />
Dio &#8211; Dream Evil<br />
Dokken &#8211; Seven Thunders<br />
Firehouse &#8211; Reach For The Sky<br />
Great White &#8211; House Of Broken Love<br />
Great White &#8211; Lady Red Light<br />
Great White &#8211; Step On You<br />
Iron Maiden &#8211; Flight Of Icarus<br />
Judas Priest &#8211; Nightcrawler<br />
Loudness &#8211; Crazy Nights<br />
Motley Crue &#8211; Knock Em Dead Kid<br />
Ozzy Osbourne &#8211; Flying High Again<br />
Psychotic Waltz &#8211; Into The Everflow<br />
REO Speedwagon &#8211; Roll With The Changes (70&#8242;s classic)<br />
Savatage &#8211; Sirens<br />
Saxon &#8211; Beyond The Grave<br />
Saxon &#8211; Lionheart<br />
Scorpions &#8211; You Give Me All I Need<br />
Scorpions &#8211; Don&#8217;t Believe Her<br />
Scorpions &#8211; Rock You Like A Hurricane<br />
Steelheart &#8211; Can&#8217;t Stop Me Lovin&#8217; You<br />
Steelheart &#8211; Everybody Loves Eileen<br />
TNT &#8211; Everyone&#8217;s A Star<br />
Vinnie Vincent &#8211; Ashes To Ashes<br />
W.A.S.P. &#8211; Charisma<br />
Warrant &#8211; Uncle Tom&#8217;s Cabin<br />
Whitesnake &#8211; Fool For Your Lovin&#8217;<br />
Winger &#8211; Hangin&#8217; On<br />
Winger &#8211; Hungry<br />
Yngwie Malmsteen &#8211; Queen In Love</p>
<p>HARD:</p>
<p>Black Label Society &#8211; Funeral Bell<br />
Black Sabbath &#8211; Digital Bitch<br />
Bulletboys &#8211; Hell Yeah!<br />
Crimson Glory &#8211; In Dark Places<br />
Dokken &#8211; Kiss Of Death<br />
Dokken &#8211; Sleepless Night<br />
Dokken &#8211; Mr. Scary<br />
Dokken &#8211; Sunless Days<br />
Dokken &#8211; Don&#8217;t Close Your Eyes<br />
Eric Johnson &#8211; Cliffs Of Dover (pure guitar mastery)<br />
Gary Moore &#8211; Oh Pretty Woman<br />
Iron Maiden &#8211; Powerslave<br />
Joe Satriani &#8211; Devil&#8217;s Slide<br />
Joe Satriani &#8211; Flying In A Blue Dream<br />
Joe Satriani &#8211; If I Could Fly<br />
Judas Priest &#8211; Demonizer<br />
Judas Priest &#8211; Painkiller<br />
Judas Priest &#8211; Hellrider<br />
Judas Priest &#8211; Metal Meltdown<br />
Lynch Mob &#8211; River Of Love<br />
Lynch Mob &#8211; She&#8217;s Evil But She&#8217;s Mine<br />
Ozzy Osbourne &#8211; Desire<br />
Ozzy Osbourne &#8211; Fool Like You<br />
Psychotic Waltz &#8211; Haze One<br />
Queensryche &#8211; Eyes Of A Stranger<br />
Racer X &#8211; Superheroes<br />
Racer X &#8211; Viking Kong<br />
Ratt &#8211; You&#8217;re In Love<br />
Ratt &#8211; Lay It Down<br />
Savatage &#8211; Conversation Piece<br />
Savatage &#8211; Strange Wings<br />
Savatage &#8211; 24 Hours Ago<br />
Saxon &#8211; Searching For Atlantis<br />
Scorpions &#8211; Make It Real<br />
Solitude Aeturnus &#8211; Spiral Descent<br />
Steve Vai &#8211; Erotic Nightmares<br />
TNT &#8211; Sapphire<br />
White Lion &#8211; Hungry<br />
White Lion &#8211; Lonely Nights<br />
White Lion &#8211; Lady Of The Valley<br />
Winger &#8211; Blind Revolution Mad<br />
Yngwie Malmsteen &#8211; Enemy<br />
Yngwie Malmsteen &#8211; Leviathan</p>
<p>Okay, that&#8217;s a massive list but I pared my huge list of songs I love down to this. So I expect several 80&#8242;s Metal compilations. Or just choose any of these from each section, group them as you like and just put it out so I can finally play these &#8220;for real&#8221;!</p>
<p>But please don&#8217;t release the lame thing you call 80&#8242;s guitar.</p>
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		<item>
		<title>Tunebite!</title>
		<link>http://planetromero.com/2006/04/tunebite</link>
		<comments>http://planetromero.com/2006/04/tunebite#comments</comments>
		<pubDate>Fri, 28 Apr 2006 04:40:44 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[Napster]]></category>
		<category><![CDATA[Tunebite]]></category>
		<category><![CDATA[Virgin Digital]]></category>

		<guid isPermaLink="false">http://mechanar.com/rome.ro/?p=962</guid>
		<description><![CDATA[I found this utility quite a while ago but thought I&#8217;d bring it up since I&#8217;ve been telling quite a few people about it lately. The program is called tunebite and for converting copy-protected music into normal MP3s it&#8217;s just plain AWESOME! I use iTunes, Napster and Virgin Digital to get a lot of my <a href="http://planetromero.com/2006/04/tunebite#more-962'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/tunebite-716709.jpg" alt="tunebite" title="tunebite" width="94" height="94" class="alignright size-full wp-image-956" />I found this utility quite a while ago but thought I&#8217;d bring it up since I&#8217;ve been telling quite a few people about it lately. The program is called tunebite and for converting copy-protected music into normal MP3s it&#8217;s just plain AWESOME!</p>
<p>I use iTunes, Napster and Virgin Digital to get a lot of my music and I like putting that stuff on my portable mp3 player but all songs bought from the iTunes Music Store are protected and so are the songs from Napster and Virgin Digital. Well, now I just drag those songs into tunebite and it converts the entire list at 4x speed for WMA files and 2x speed for iTunes files &#8211; soooooooo nice!</p>
<p>The latest version is now supporting VIDEO conversion as well! Any videos you get that are protected can be unprotected with tunebite platinum. Try it today &#8211; it does what it says with a minimum of hassle.</p>
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		<title>Blix Clouds That Kill Time</title>
		<link>http://planetromero.com/2005/12/blix-clouds-that-kill-time</link>
		<comments>http://planetromero.com/2005/12/blix-clouds-that-kill-time#comments</comments>
		<pubDate>Mon, 12 Dec 2005 05:40:19 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Blix]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Eric Zimmerman]]></category>
		<category><![CDATA[gameLab]]></category>
		<category><![CDATA[Kill Time]]></category>
		<category><![CDATA[Quinn Fox]]></category>

		<guid isPermaLink="false">http://mechanar.com/rome.ro/?p=930</guid>
		<description><![CDATA[Here&#8217;s a few really cool games to play this weekend. CLOUD was made by students, paid for by an Electronic Arts grant. I&#8217;m still figuring out how to consume the clouds! Make sure you use the right &#38; left mouse buttons and press F1 for scant help. Kill Time is a crazy Japanese game where <a href="http://planetromero.com/2005/12/blix-clouds-that-kill-time#more-930'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-906" title="cloud" src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/cloud-763626.jpg" alt="cloud" width="173" height="246" />Here&#8217;s a few really cool games to play this weekend.</p>
<p><em>CLOUD</em> was made by students, paid for by an Electronic Arts grant. I&#8217;m still figuring out how to consume the clouds! Make sure you use the right &amp; left mouse buttons and press F1 for scant help.</p>
<p><em>Kill Time</em> is a crazy Japanese game where you have to keep your cursor from being captured by the little guy. Move it all over the place, just don&#8217;t go off the screen or touch the blue walls on the side or your score restarts at zero!</p>
<p><em>BLIX</em> comes courtesy of the talented Eric Zimmerman and his gameLab &#8211; it&#8217;s very addictive!</p>
<p>You may have noticed some changes to the site, namely the coolass music player on the right side. The Game Music section also has the player so you can just listen to the music without downloading the songs. So now maybe it&#8217;ll be easier for you to check out video game music and see what you&#8217;ve been missing. One of my fave remixers, Quinn Fox, just released some new original compositions on his site. Click on the green icon on the left side to get to them.</p>
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		<title>Dio</title>
		<link>http://planetromero.com/2005/12/dio</link>
		<comments>http://planetromero.com/2005/12/dio#comments</comments>
		<pubDate>Fri, 09 Dec 2005 05:29:06 +0000</pubDate>
		<dc:creator>Romero</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Dio]]></category>
		<category><![CDATA[Rainbow]]></category>

		<guid isPermaLink="false">http://mechanar.com/rome.ro/?p=921</guid>
		<description><![CDATA[So I&#8217;m in my car and listening to XM41, the metal channel, and an oldie by Rainbow is playing and Dio&#8217;s singing. Hmm&#8230;song sounds familiar. Oh, that&#8217;s because Dio really likes about 20 different words. And i&#8217;ve heard them over and over and over through the years and i think it&#8217;s just time to STOP. <a href="http://planetromero.com/2005/12/dio#more-921'" class="more-link">more »</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://planetromero.com/rome.ro/wordpress/wp-content/uploads/2009/12/dio2_004-752572.jpg" alt="dio" title="dio" width="240" height="267" class="alignright size-full wp-image-907" />So I&#8217;m in my car and listening to XM41, the metal channel, and an oldie by Rainbow is playing and Dio&#8217;s singing. Hmm&#8230;song sounds familiar.</p>
<p>Oh, that&#8217;s because Dio really likes about 20 different words. And i&#8217;ve heard them over and over and over through the years and i think it&#8217;s just time to STOP. Put down the rainbow in the dark and back away. Lock up your FOOLS and EVIL and WITCHES in the DARK and let them be.</p>
<p>I truly love Dio&#8217;s work, but fella, there&#8217;s a limit to the number of times you can talk about LIGHT and DREAMS and GYPSIES. Good NIGHT!</p>
<p>By the way, if you haven&#8217;t heard the song &#8220;When A Woman Cries&#8221; off Dream Evil, check it out! It r0x0rs!</p>
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