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Sunday February 5th 2012

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Nasir Gebelli Interview Clip

Nasir Gebelli Interview Clip

August 8, 1998 was a night to remember. I hosted an Apple II Reunion and invited many Apple II pioneers and it was quite a turnout: over 40 legends showed up along with many game industry folks and the atmosphere was electric. In one area you had Steve Wozniak talking about the Apple II hardware, in the conference room you had stacks of old [...]

Slipgate Web Team

Slipgate Web Team

Yay! We've finally started building our web team and our VP of Web Tech spent a few seconds and reworked my original site design into something cooler. You can check it out here. As you can see, we're doing a lot of interviewing. This week's interview schedule has been MySQL DB Admin, Technical Director and VP of Marketing candidates. We're [...]

DOOM Named as One of Ten Most Important Games

DOOM Named as One of Ten Most Important Games

At the 2007 GDC Henry Lowood, curator of the History of Science and Technology Collections at Stanford University, announced that DOOM is one of the 10 most important games of all time. Mr. Lowood had a four-person committee made up of Warren Spector, Steve Meretzky, Matteo Bittanti (academic researcher) and Christopher Grant (game journalist) [...]

Sarajevo Just Got a Notch Cooler!

Sarajevo Just Got a Notch Cooler!

Check this out - an art student took the DoomGuy's face and projected it onto a war-torn hotel in Sarajevo as part of an international art festival. The image of the DoomGuy's face getting bloodier and bloodier as projected on a building that's seen its share of wartime destruction is quite poignant.

iPod with NES controller running DOOM

Razer Copperhead CPL Special Edition

Razer Copperhead CPL Special Edition

I was visiting my friend Angel Munoz at his house and saw something pretty remarkable: a Razer Copperhead mouse colored green with the CPL logo on it! And there are only 300 of them. I personally use both the Copperhead at home and Diamondback at work and love them both but the Copperhead definitely feels like the better mouse. And it's [...]

Quake Map Sources Released!

Quake Map Sources Released!

Since it's Quake 1's tenth anniversary this year (starting June 22nd) I thought I'd dig up and release all of Quake's original map sources. For all these years the only possible way to glean any information from Quake's internal format was from BSP deconstruction programs - but those had problems with tons of brushes generated from insane BSP [...]

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