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planet romero » Gaming » Daikatana » Daikatana Remake!

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Author Topic: Daikatana Remake!
Alex Savelyev
Member
Posts: 9
Post Re: Daikatana Remake!
on: January 17, 2010, 02:40

Yep, about them.
I forgot the server where I downloaded it from crying((((
Sorry.
But I can pack some of this files and upload it…

Frederik Schreiber
Member
Posts: 9
Post Re: Daikatana Remake!
on: January 17, 2010, 16:16

Alex, that would be great happy
Send me an email with the link on:

mail meny-graphics dk

Btw: New Screenshots! happy

They can also be seen here, in full size (1920×1200) by clicking “Original Size”. i recommend that, since the scaled screenshots in this thread, ruins a lot of the details.

http://www.moddb.com/mods/daikatana-remake/images/daikatana-remake-marsh7#imagebox

Enjoy happy








Alex Savelyev
Member
Posts: 9
Post Re: Daikatana Remake!
on: January 17, 2010, 17:49

What’s your e-mail, man?

Frederik Schreiber
Member
Posts: 9
Post Re: Daikatana Remake!
on: January 17, 2010, 18:26

mail(at)meny-graphics.dk

Bad Sector
Member
Posts: 32
Post Re: Daikatana Remake!
on: January 18, 2010, 12:43

Impressive screens happy.

Do you use some Unreal game or the UDK? If you use some existing game, i recommend to switch to UDK which has a newer version of the engine and you can distribute the game standalone (ie. not requiring some other game) happy.

Frederik Schreiber
Member
Posts: 9
Post Re: Daikatana Remake!
on: January 18, 2010, 13:15

i am using the newest version of Unreal Tournament 3.
I really want to change into UDK, but then i would have to start from scratch.
Creating every single static mesh, texture etc. from the buttom up.

By using UT3 as a foundation, i have a set of predefined textures, meshes etc. i can use where i find them appropiate.

Ofcourse it would be the best to use UDK, but so far, i cant even find anyone who wants to join my project. sad

Alex Savelyev
Member
Posts: 9
Post Re: Daikatana Remake!
on: January 18, 2010, 18:36

Okay, Frederik. Legs in hands. I can help you with static meshes. But just with them. I cn’t create any textures and other. ok?

Frederik Schreiber
Member
Posts: 9
Post Re: Daikatana Remake!
on: January 18, 2010, 19:39

That would be great, but static meshes are not priority no. 1 right now happy
But ill get back to you when they could come in handy happy

Btw.

New screenshot from Episode 2 winking
As before, use this link, and click “view original” to see the high res screenshot happy

http://www.moddb.com/mods/daikatana-remake/images/lemnos-isle

Boone
Member
Posts: 90
Post Re: Daikatana Remake!
on: January 29, 2010, 22:04

Well, if this is a serious project, I’m comfortable modelling in Silo. Given enough reference material(top,front and left pictures) I can give it a shot.

Just tell me what tri/quad limit you have for a model and what file formats you are using or can convert from.

Sa-achi Seishou
Member
Posts: 63
Post Re: Daikatana Remake!
on: February 4, 2010, 11:34

last picture looks like it was photoshoped.

if you make it , it would be a good idea t remake doom , call it something doom and then release it somehow. hehe.

i wish deus ex still existed it would have beeeeeeeeeeeeen sooooooo gooooooooooooo d with unreal 3 engline

btw did ION soft use unreal 1 engine to make deus ex?

DEUS X one of th eBEST GAMES the past.

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