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Thursday November 27th 2014

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Arizona Vacay

StevieBeen pretty busy this last week at work and we’re just waiting for Eidos QA to approve the Daikatana v1.2 patch for all versions (US, German, French, Italian, Spanish).

Went to Arizona this last weekend with my girlfriend Stevie and we hung out with the family for a couple days. We got lucky when we found out that Hertz had a new Jaguar XJ8 available — sweetmobile! We also took about 400 pictures on the digital camera (Casio QV3000ex with a 340Mb IBM microdrive!), of course most of ‘em were bad, but that’s what the massive microdrive is for! In fact, I hear IBM has developed a 1Gb version of the microdrive (imagine the storage… especially for mp3 players!)

I have to wait until Thursday to get my truck back from the Audio shop… I’ve got a lot of cool stuff going into it: Kenwood MP3 919 player, DVD Video player, GPS system with TFT LCD monitor, passenger TFT LCD monitor, and a couple Focal 12″ subs in a custom case with plenty of 5.25″ speakers and amps and everything. I’m pretty excited! I’ll put up some pics when I get it back — actually I have some pics of the truck completely taken apart that I’ll post after I get the “finished” pics taken.

Chrono Cross PSXI’m also heavily into playing Chrono Cross right now. Wow — it’s everything I had hoped for and more. I’ve only been playing it for 8 hours, so it won’t be over anytime soon, which is great. If you want to play an amazing RPG, you must have Chrono Cross. It rules.

PowerMac G4 CubeForgot to mention that QuakeCon 2000 was pretty damn nice! Saw lots of people there and was amazed at the awesome Power Mac G4 Cube and the Apple-designed Harmon-Karden Speakers. Time to grab some!

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Four Years On…

Four years ago today, I left id Software and eventually formed what would be known as Ion Storm with my longtime friend Tom Hall. Ironically enough, approximately 10 years ago, John Carmack and I began working on our bi-monthly game disk, PCRcade (soon to be renamed Gamer’s Edge), while working at Softdisk. (Each of us was working on our own game for the first issue: I was doing Dangerous Dave and Carmack was doing Catacombs.) Within a month or so, we would be joined by Adrian Carmack in our little 4-person department (Lane Roathe was the editor; the management interface so John and I could concentrate on coding). And soon after our little group was busy working insane hours to meet an almost impossible deadline, Tom Hall began joining us after work so he could help us with all the non-coding tasks, namely, the design of the games — characters, levels, sometimes even graphics.

Today is also the last day of QuakeCon 2000. I wonder if there will be any more, now that the Quake franchise is pretty much wrapped up after four years? That would end up making August 6th quite an anniversary date, for me at least.

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QuakeCon 2000

I’m doing a chat tonight at 7PM CST on http://chat.twcny.rr.com. It’s going to go until 7:45PM or so, then I’ll be heading on over to QuakeCon 2000 to hang out with my bud Levelord! Maybe I’ll see some of you out there.

Web-site-wise, I’m reformatting all my pages to be 800×600 friendly. There were a couple complaints that the type was too big and the main content area of the site was using frames, which really reduced the amount of scrolling content if you were in 800×600 mode.

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Working On Old Games

I realize that many of you are itching to check out the development info on your favorite games, but right now I’m mainly working on documenting my earliest games and moving forward from there since my recollections come easier when I work with related titles. It’s easier to recall my frame of mind back in 1982 when I’m only dealing with games from that time.

Tonight I finished documenting my 1982 game, Phazzar. In addition, I’ve finished the entries for Crazy Climber (not the arcade version), Dodge ‘Em, Alien Attack, Crazy Dunjun, and Bongo’s Bash. It just takes a while to create the Flash4 titles, scrounge up old hand-drawn advertisements and packaging, recollect my thoughts from back then (“what was I doing??!”winking and grab screenshots from the games and the original arcade versions I was copying. Yeah, it’ll take a while but it’s looking pretty good.

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DOOM History Site – Saved!

Great news for those of you who have followed DOOM for a while. A year or so ago, Lee Killough took down his DOOM History site and a large chunk of detailed DOOM history was gone. The webmaster at classicgaming.com said Lee took *everything* off the site for good. Well, I’ve been in contact with Lee for a while now and convinced him that it would be a good thing to keep all that information available and that I would like to include it all in my DOOM section here.

Last night, Lee transferred the entire site to me for inclusion in my DOOM section here. The knowledge is not lost! If you’d like to thank Lee, send me an email and I’ll make sure he gets it.

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No Fingerserver

Well, found out that NO fingerserver was hitting my site. Got lots of nice remarks about what people would like to see on the site and I’m planning on talking about most of what everyone was asking, except I won’t be talking about my next project. When we’re ready to put it on the market, that’s when you’ll know about it. At least that’s the .plan.

happy

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Some Answers

Wow. Massive number of hits today… I suspect that a fingerserver is checking this page for updates because there’s no way that many people are dropping by. The question at the end of the page (where you tell me what you’re interested in seeing on this site) generated a lot of pretty interesting responses… and it also generated a lot of ShugaShack responses (we all know what we’re talking about here, don’t we?)

In answer to some of the questions posed, I can only say:

Yes, there will be an exhaustive section on each Commander Keen game (7 in total)

There will be plenty of Quake 1 information… map sketches, old design docs, etc.

There will be no pr0n or naked Killcreek pics! happy

There will be RUNNABLE versions of all my games since I started programming on the Apple II+ back in 1982. My first couple games are missing though; I don’t have a punchcard reader and my second game was deleted.

I will include as much source code as I can find for all my games. Most of it is 6502 Assembly.

I will write articles on different aspects of game development

I will review my favorite games (Chrono Trigger, Jedi Knight, Outlaws, Blood, Dark Forces, etc.)

I will not be cutting my hair!

I guess that about covers most of the main questions I’ve received. If you have anything else you’d like to read about, go to the bottom and send me your thoughts. I like a good laugh! (j/k)

The Daikatana v1.2 patch for all languages is currently in final testing, as is the Daikatana Map Pack (9 Deathmatch maps, 2 CTF maps). After Eidos gives us the OK, we’ll release them all.

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