Wow. Massive number of hits today… I suspect that a fingerserver is checking this page for updates because there’s no way that many people are dropping by. The question at the end of the page (where you tell me what you’re interested in seeing on this site) generated a lot of pretty interesting responses… and it also generated a lot of ShugaShack responses (we all know what we’re talking about here, don’t we?)
In answer to some of the questions posed, I can only say:
Yes, there will be an exhaustive section on each Commander Keen game (7 in total)
There will be plenty of Quake 1 information… map sketches, old design docs, etc.
There will be no pr0n or naked Killcreek pics!
There will be RUNNABLE versions of all my games since I started programming on the Apple II+ back in 1982. My first couple games are missing though; I don’t have a punchcard reader and my second game was deleted.
I will include as much source code as I can find for all my games. Most of it is 6502 Assembly.
I will write articles on different aspects of game development
I will review my favorite games (Chrono Trigger, Jedi Knight, Outlaws, Blood, Dark Forces, etc.)
I will not be cutting my hair!
I guess that about covers most of the main questions I’ve received. If you have anything else you’d like to read about, go to the bottom and send me your thoughts. I like a good laugh! (j/k)
The Daikatana v1.2 patch for all languages is currently in final testing, as is the Daikatana Map Pack (9 Deathmatch maps, 2 CTF maps). After Eidos gives us the OK, we’ll release them all.
Hey everyone! I’m still working on the site… it’s going to be pretty big. Mainly, this site is going to replace my .plan file and I’ll probably have (close to) daily updates and provide some articles on Game Industry History and maybe some interviews with notable game designers, programmers, mappers, etc. Maybe my bong-buddy Levelord (no, I don’t smoke) will submit to an interview, as long as we clear it with JeffK.
A lot of the time I’ve spent on this site has been on the GAMES section where I document *all* the games I’ve written since 1982. There’s about 95 of them, not counting all the games I started and didn’t finish (not many of those, though), nor does that count the many utility programs I coded to develop these games, but I’ll be detailing each of those as well.
The largest amount of work will be on the most popular games I’ve worked on, such as Wolfenstein 3D, DOOM, DOOM II, Heretic, Hexen, Quake and Daikatana. I haven’t gotten to those entries yet since I’m desecrating my older games with my newly acquired Flash skillz. But when I do get to those games, there will be lots of development stories, maybe some pictures and AVIs, lots of development information on how the game designs evolved, my map drawings I did before building maps, and lots of other little fun tidbits!
As I describe each game’s development, I’ll be digressing into stories that relate to the development of the particular game, such as why I started drawing little game ads for my games, how I did my own packaging for my games and sold them in stores on commission, etc.
I’ve also been writing my career history from the day I saw a computer in 1979 to the present day. It might help some of you who are curious as to what it takes to get into the industry and how I got where I’m at today.
If you are interested in seeing anything in particular on this site, please drop me a line.