my gaming past, present and future
Friday August 1st 2014

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Posts Tagged ‘Apple II’

GameTales: The Bilestoad

GameTales: The Bilestoad

We were in Quake development. It was at the beginning when things were going smoothly, not the last seven months that turned work into a very dark place (from December 1995 on). But, I digress. Michael Abrash, the legendary programmer, was working at id and occupying the space where Tom Hall, followed by Sandy Petersen, resided - out in the [...]

Subnodule Gone Live

Subnodule Gone Live

I spent some time last weekend and created the entry for my game, Subnodule. I've received some emails recently asking me about more information concerning its development. The resulting article is a template for how I plan to address each of my games - there are lots of links, music, pictures, and as much recollection about the game's development [...]

Wolf3D = 16

Wolf3D = 16

So here I sit, typing this update on my MacBook, an amazing Apple product, writing about a game I worked on 16 years ago which just happened to be a mere 3 years after I stopped writing for my first Apple love, the Apple II platform. It's been a long time between heavy use of Apple products but now is the time for me to fully switch back into [...]

Blue Oyster Cult Loves Star Blazer?

I was watching some of my favorite Blue Oyster Cult vids on YouTube and when I started up "Take Me Away" I was amazed to see someone playing Tony Suzuki's Star Blazer on a green-screen Apple ]

Happy Birthday Wolf 3D!

Happy Birthday Wolf 3D!

Wolfenstein 3D is nine years old today, but the Wolfenstein series turned 20 this year. Muse Software released the first Castle Wolfenstein on the Apple II way back in 1981 and introduced gamers to the element of FEAR while playing a game on a computer. Silas Warner, the programmer of the original Castle Wolfenstein, was pleased when we showed [...]