Posts Tagged ‘Pac Man’
Tidiness Theory
There is a theory that posits when most people are confronted with a mess, the natural instinct is to clean it up. This propensity toward cleanliness, or "solving" the mess, is what I believe is one of the two most powerful fundamental elements of game design. In Pac-Man, the mess is the maze full of dots. You need to clean them up to achieve [...]
Text Console Library
When you first start coding in C/C++ your first programs are done in the console. The problem with the console nowadays is that the conio.h library no longer lets you do all the fun things it used to, like set the text color, set cursor position, clear the screen, etc. You can only print text out in a stream just like the olden days of the 70's [...]
The First Quarter
Been pretty busy lately as you can tell by my non-updates. I'm pretty excited by the recent release of Steven Kent's awesome video game history book, The First Quarter. You can get it on Amazon by clicking on the little pic -- you really owe it to yourself to read this amazing recounting of the old days by the insiders themselves. I wrote the [...]



