Posts Tagged ‘Tom Hall’
Happy Birthday Wolfenstein 3D! Today was Wolfenstein 3D's 12th birthday! That means that the FPS market is 12 years old as of today, since many regard W3D as the first true game of the genre. It's cool to see how the genre's evolved over the past 12 years with the advent of the tactical shooter (Rainbow Six; Ghost Recon), online tournament [...]
Tom and I were invited to a Russian Game Developers conference in Moscow called KRI . They wanted us to speak for five hours in a row one of the days there! Well, hahahaha, we said we'd do it........AND WE DID. I was so busy leading up to the event that I didn't have time to prepare my PowerPoint slides, so I brought a CD packed full of images and [...]
Raluca We've known each other for two years now and recently decided to be a couple. My new girlfriend Raluca Alexandra Plesca lives in Bucharesti, Romania and I'm hoping to bring her to the US to live with me next month. We have so much in common and we're really excited to finally be together. I love you Raluca! San Diego Move Tom Hall and [...]
I don't have much time to update with news right now, but I just came across a massive amount of ancient id Software pictures by Tom Hall and will start putting them up one by one. This first one will make a lot of DOOMers out there happy.... click on the picture at the top-left to see what's up!
Well, that was a quick trial period! The limit on the trial version of the forums expired pretty much after one day's worth of use. So, I just upgraded the forums and now they're up for good. Next, I'll have to work on customizing them to match the site. So far, I've gotten some really decent comments and suggestions, but no real stumper [...]
Four years ago today, I left id Software and eventually formed what would be known as Ion Storm with my longtime friend Tom Hall. Ironically enough, approximately 10 years ago, John Carmack and I began working on our bi-monthly game disk, PCRcade (soon to be renamed Gamer's Edge), while working at Softdisk. (Each of us was working on our own [...]