I had a problem setting up a multiplayer server, but I finally figured it out. Here’s how to do it:
1) Make a DOOM folder and put both the Doomsday Engine and Doomsday Shell in that directory
2) Copy your DOOM.WAD and DOOM2.WAD into that directory
3) Run Doomsday Engine
4) For each game you need to locate the WAD
5) Now you can select a game and click PLAY
6) Quit the game – you’re just testing and making sure it works
7) Run Doomsday Shell
8) Open the Preferences dialog
9) Check the box “Use a custom IWAD folder” and select the DOOM folder you made
10) Go to Server > New Local Server… and name it, select the game, and click Start Server
11) Run Doomsday Engine to play on this server
12) Select NEW GAME > MULTIPLAYER > JOIN GAME > Custom Server
13) You should see your game in the list. Select it and Connect to Server
You can start up multiple servers in the Doomsday Shell by just starting more New Local Servers.
I married Brenda Garno on October 27, 2012 on the Mark Twain steamboat at Disneyland, then again on November 10 at our house with a larger audience. We’re both very happy and she’s just amazing.
It’s been a long time coming, but the decision has been made – Brenda Brathwaite (my fiancé) and Tom Hall (my good buddy) are teaming together to make an Old-School RPG that harkens back to the 80’s and 90s great RPGs we all played and loved. They plan on making the game at our company, Loot Drop, Inc. located in San Bruno, CA.
It’s that time again! The good news is that the company is still intact and working on projects (DOOM 4 for sure).
The bad news is that id laid-off a batch of people earlier in January, probably because they didn’t need 100 people to sit on a brand-new team.
Also, it’s unfortunate that this birthday hasn’t been recognized anywhere, not even on id’s own blog. They’re probably too busy dealing with the massive success of Skyrim. Grats!
Wow, it’s been a long time since I wrote anything here… thank you very much, Facebook. Most of my updates happen over there, but not really anything important or game history-related. I use Twitter as well, but don’t do much. I’m just very busy running my game company, Loot Drop, and forgetting to update my site.
At GDC 2011, Tom Hall and I did a DOOM Post-Mortem, which basically talked about the complete development of DOOM in a month-by-month format. You can watch the video and the slides right here.
Tom Hall has been working with me and Brenda at Loot Drop for an entire year, and it’s been a blast! He’s been designing and running his own game team, and his game is turning out great. Brenda is busy with her own game, designing and running her team (the game is COOL!), and I’ve been working on keeping the company running smoothly. My game, Cloudforest Expedition, is on a temporary hiatus.